Files
Fishing2/Assets/Obi/Scripts/Common/Backends/Compute/Constraints/ParticleCollision/ComputeParticleCollisionConstraints.cs
2025-11-10 00:08:26 +08:00

35 lines
1.2 KiB
C#

using System;
using UnityEngine;
namespace Obi
{
public class ComputeParticleCollisionConstraints : ComputeConstraintsImpl<ComputeParticleCollisionConstraintsBatch>
{
public ComputeShader constraintsShader;
public int initializeKernel;
public int projectKernel;
public int applyKernel;
public ComputeParticleCollisionConstraints(ComputeSolverImpl solver) : base(solver, Oni.ConstraintType.ParticleCollision)
{
constraintsShader = GameObject.Instantiate(Resources.Load<ComputeShader>("Compute/ParticleCollisionConstraints"));
initializeKernel = constraintsShader.FindKernel("Initialize");
projectKernel = constraintsShader.FindKernel("Project");
applyKernel = constraintsShader.FindKernel("Apply");
}
public override IConstraintsBatchImpl CreateConstraintsBatch()
{
var dataBatch = new ComputeParticleCollisionConstraintsBatch(this);
batches.Add(dataBatch);
return dataBatch;
}
public override void RemoveBatch(IConstraintsBatchImpl batch)
{
batches.Remove(batch as ComputeParticleCollisionConstraintsBatch);
batch.Destroy();
}
}
}