Files
Fishing2/Assets/Obi/Scripts/Common/Backends/Burst/Solver/UpdateParticleLifetimesJob.cs
2025-11-10 00:08:26 +08:00

41 lines
1.1 KiB
C#

#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using UnityEngine;
using Unity.Jobs;
using Unity.Collections;
using Unity.Collections.LowLevel.Unsafe;
using Unity.Mathematics;
using Unity.Burst;
using System;
using System.Collections;
using System.Threading;
namespace Obi
{
[BurstCompile]
unsafe struct UpdateParticleLifetimesJob : IJobParallelFor
{
[ReadOnly] public NativeArray<int> activeParticles;
[NativeDisableParallelForRestriction] public NativeArray<float> life;
[NativeDisableParallelForRestriction] public NativeArray<int> deadParticles;
[NativeDisableContainerSafetyRestriction] public NativeReference<int> deadParticleCount;
[ReadOnly] public float dt;
public void Execute(int i)
{
int p = activeParticles[i];
life[p] -= dt;
if (life[p] <= 0)
{
int* countRef = (int*)deadParticleCount.GetUnsafePtr();
int count = Interlocked.Increment(ref countRef[0]) - 1;
deadParticles[count] = p;
life[p] = 0;
}
}
}
}
#endif