Files
Fishing2/Assets/Obi/Scripts/Common/Backends/Burst/DataStructures/BurstRigidbody.cs
2025-11-10 00:08:26 +08:00

23 lines
478 B
C#

#if (OBI_BURST && OBI_MATHEMATICS && OBI_COLLECTIONS)
using System;
using UnityEngine;
using Unity.Collections;
using Unity.Mathematics;
namespace Obi
{
public struct BurstRigidbody
{
public float4x4 inverseInertiaTensor;
public float4 velocity;
public float4 angularVelocity;
public float4 com;
public float inverseMass;
public int constraintCount;
private int pad1;
private int pad2;
}
}
#endif