Files
Fishing2/Assets/Obi/Samples/RopeAndRod/SampleResources/Scripts/CraneController.cs
2025-11-10 00:08:26 +08:00

46 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Obi.Samples
{
public class CraneController : MonoBehaviour
{
ObiRopeCursor cursor;
ObiRope rope;
public float speed = 1;
// Use this for initialization
void Start()
{
cursor = GetComponentInChildren<ObiRopeCursor>();
rope = cursor.GetComponent<ObiRope>();
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.W))
{
if (rope.restLength > 6.5f)
cursor.ChangeLength(-speed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.S))
{
cursor.ChangeLength(speed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.A))
{
transform.Rotate(0, Time.deltaTime * 15f, 0);
}
if (Input.GetKey(KeyCode.D))
{
transform.Rotate(0, -Time.deltaTime * 15f, 0);
}
}
}
}