Files
Fishing2/Assets/Obi/Editor/Common/Collisions/ObiColliderEditor.cs
2025-11-10 00:08:26 +08:00

111 lines
4.1 KiB
C#

using UnityEditor;
using UnityEngine;
namespace Obi
{
[CustomEditor(typeof(ObiColliderBase), true), CanEditMultipleObjects]
public class ObiColliderEditor : Editor
{
ObiColliderBase collider;
SerializedProperty collisionFilter;
public void OnEnable()
{
collider = (ObiColliderBase)target;
collisionFilter = serializedObject.FindProperty("filter");
}
protected void NonReadableMeshWarning(Mesh mesh)
{
EditorGUILayout.BeginVertical(EditorStyles.helpBox);
Texture2D icon = EditorGUIUtility.Load("icons/console.erroricon.png") as Texture2D;
EditorGUILayout.LabelField(new GUIContent("The input mesh is not readable. Read/Write must be enabled in the mesh import settings.", icon), EditorStyles.wordWrappedMiniLabel);
EditorGUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Fix now", GUILayout.MaxWidth(100), GUILayout.MinHeight(32)))
{
string assetPath = AssetDatabase.GetAssetPath(mesh);
ModelImporter modelImporter = AssetImporter.GetAtPath(assetPath) as ModelImporter;
if (modelImporter != null)
{
modelImporter.isReadable = true;
}
modelImporter.SaveAndReimport();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
}
public override void OnInspectorGUI()
{
serializedObject.UpdateIfRequiredOrScript();
foreach (ObiColliderBase t in targets)
{
ObiMeshShapeTracker meshTracker = t.Tracker as ObiMeshShapeTracker;
if (meshTracker != null)
{
if (meshTracker.targetMesh != null && !meshTracker.targetMesh.isReadable)
NonReadableMeshWarning(meshTracker.targetMesh);
}
}
var rect = EditorGUILayout.GetControlRect();
var label = EditorGUI.BeginProperty(rect, new GUIContent("Collision category"), collisionFilter);
rect = EditorGUI.PrefixLabel(rect, label);
EditorGUI.BeginChangeCheck();
var newCategory = EditorGUI.Popup(rect, ObiUtils.GetCategoryFromFilter(collider.Filter), ObiUtils.categoryNames);
if (EditorGUI.EndChangeCheck())
{
foreach (ObiColliderBase t in targets)
{
Undo.RecordObject(t, "Set collision category");
t.Filter = ObiUtils.MakeFilter(ObiUtils.GetMaskFromFilter(t.Filter), newCategory);
PrefabUtility.RecordPrefabInstancePropertyModifications(t);
}
}
EditorGUI.EndProperty();
rect = EditorGUILayout.GetControlRect();
label = EditorGUI.BeginProperty(rect, new GUIContent("Collides with"), collisionFilter);
rect = EditorGUI.PrefixLabel(rect, label);
EditorGUI.BeginChangeCheck();
var newMask = EditorGUI.MaskField(rect, ObiUtils.GetMaskFromFilter(collider.Filter), ObiUtils.categoryNames);
if (EditorGUI.EndChangeCheck())
{
foreach (ObiColliderBase t in targets)
{
Undo.RecordObject(t, "Set collision mask");
t.Filter = ObiUtils.MakeFilter(newMask, ObiUtils.GetCategoryFromFilter(t.Filter));
PrefabUtility.RecordPrefabInstancePropertyModifications(t);
}
}
EditorGUI.EndProperty();
DrawPropertiesExcluding(serializedObject, "m_Script", "CollisionMaterial", "filter", "Thickness", "Inverted");
foreach (ObiColliderBase t in targets)
{
if (!t.gameObject.isStatic)
t.ForceUpdate();
}
// Apply changes to the serializedProperty
if (GUI.changed)
{
serializedObject.ApplyModifiedProperties();
}
}
}
}