119 lines
3.8 KiB
C#
119 lines
3.8 KiB
C#
// Crest Water System
|
|
// Copyright © 2024 Wave Harmonic. All rights reserved.
|
|
|
|
#if d_UnityURP
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.Universal;
|
|
|
|
namespace WaveHarmonic.Crest
|
|
{
|
|
partial class Meniscus
|
|
{
|
|
internal sealed class MeniscusRendererURP : MeniscusRenderer
|
|
{
|
|
readonly MeniscusRenderPass _MaskRenderPass = new();
|
|
|
|
public MeniscusRendererURP(WaterRenderer water, Meniscus meniscus) : base(water, meniscus)
|
|
{
|
|
|
|
}
|
|
|
|
public override void OnBeginCameraRendering(Camera camera)
|
|
{
|
|
if (!ShouldExecute(camera))
|
|
{
|
|
return;
|
|
}
|
|
|
|
_MaskRenderPass._Renderer = this;
|
|
_MaskRenderPass.EnqueuePass(camera);
|
|
}
|
|
|
|
public override void OnEndCameraRendering(Camera camera)
|
|
{
|
|
|
|
}
|
|
|
|
sealed partial class MeniscusRenderPass : ScriptableRenderPass
|
|
{
|
|
const string k_Name = k_Draw;
|
|
|
|
internal MeniscusRenderer _Renderer;
|
|
|
|
bool _RequiresOpaqueTexture;
|
|
|
|
public MeniscusRenderPass()
|
|
{
|
|
renderPassEvent = RenderPassEvent.AfterRenderingTransparents;
|
|
}
|
|
|
|
internal void EnqueuePass(Camera camera)
|
|
{
|
|
// TODO: check if we need to even enqueue a pass
|
|
var renderer = camera.GetUniversalAdditionalCameraData().scriptableRenderer;
|
|
|
|
#if UNITY_EDITOR
|
|
if (renderer == null)
|
|
{
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
_RequiresOpaqueTexture = _Renderer._Meniscus.RequiresOpaqueTexture;
|
|
|
|
ConfigureInput(_RequiresOpaqueTexture ? ScriptableRenderPassInput.Color : ScriptableRenderPassInput.None);
|
|
|
|
// Enqueue the pass. This happens every frame.
|
|
renderer.EnqueuePass(this);
|
|
}
|
|
|
|
#if UNITY_6000_0_OR_NEWER
|
|
class PassData
|
|
{
|
|
public UniversalCameraData _CameraData;
|
|
public MeniscusRenderer _Renderer;
|
|
}
|
|
|
|
public override void RecordRenderGraph(UnityEngine.Rendering.RenderGraphModule.RenderGraph graph, ContextContainer frame)
|
|
{
|
|
using (var builder = graph.AddRasterRenderPass<PassData>(k_Name, out var data))
|
|
{
|
|
builder.AllowPassCulling(false);
|
|
|
|
var resources = frame.Get<UniversalResourceData>();
|
|
|
|
if (_RequiresOpaqueTexture)
|
|
{
|
|
builder.UseTexture(resources.cameraOpaqueTexture);
|
|
}
|
|
|
|
data._CameraData = frame.Get<UniversalCameraData>();
|
|
data._Renderer = _Renderer;
|
|
|
|
builder.SetRenderAttachment(resources.activeColorTexture, index: 0);
|
|
|
|
builder.SetRenderFunc<PassData>((data, context) =>
|
|
{
|
|
data._Renderer.Execute(data._CameraData.camera, new RasterCommandWrapper(context.cmd));
|
|
});
|
|
}
|
|
}
|
|
|
|
[System.Obsolete]
|
|
#endif
|
|
public override void Execute(ScriptableRenderContext context, ref RenderingData data)
|
|
{
|
|
var buffer = CommandBufferPool.Get(k_Name);
|
|
_Renderer.Execute(data.cameraData.camera, new CommandWrapper(buffer));
|
|
context.ExecuteCommandBuffer(buffer);
|
|
CommandBufferPool.Release(buffer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|