Files
Fishing2/Packages/com.waveharmonic.crest/Runtime/Scripts/Data/Input/FoamLodInput.cs
2026-01-08 22:30:55 +08:00

41 lines
1.1 KiB
C#

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
using UnityEngine;
namespace WaveHarmonic.Crest
{
/// <summary>
/// Registers a custom input to the <see cref="FoamLod"/>.
/// </summary>
/// <remarks>
/// Attach this to objects that you want to influence the foam simulation, such as
/// depositing foam on the surface.
/// </remarks>
[@HelpURL("Manual/WaterAppearance.html#foam-inputs")]
[@FilterEnum(nameof(_Blend), Filtered.Mode.Include, (int)LodInputBlend.Additive, (int)LodInputBlend.Maximum)]
public sealed partial class FoamLodInput : LodInput
{
[SerializeField, HideInInspector]
#pragma warning disable 414
int _Version = 0;
#pragma warning restore 414
#if d_CrestPaint
internal override LodInputMode DefaultMode => LodInputMode.Paint;
#else
internal override LodInputMode DefaultMode => LodInputMode.Renderer;
#endif
internal override void InferBlend()
{
base.InferBlend();
if (_Mode is LodInputMode.Paint)
{
_Blend = LodInputBlend.Maximum;
}
}
}
}