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Fishing2/Packages/com.nwh.dynamicwaterphysics/Samples~/BaseSample/Materials/WaterMask/DepthMask.shader
2026-02-27 17:44:21 +08:00

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Shader "Masked/DepthMask" {
SubShader{
Tags{ "Queue" = "Geometry+10" }
ColorMask 0
ZWrite On
Pass{}
}
}