Files
Fishing2/Packages/com.nwh.dynamicwaterphysics/Runtime/ShipController/Editor/SinkEditor.cs
2026-02-27 17:44:21 +08:00

66 lines
2.0 KiB
C#

// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#if UNITY_EDITOR
#region
using NWH.NUI;
using NWH.DWP2.ShipController;
using UnityEditor;
#endregion
namespace NWH.DWP2.WaterObjects
{
/// <summary>
/// Custom inspector for Sink.
/// </summary>
[CustomEditor(typeof(Sink))]
[CanEditMultipleObjects]
public class SinkEditor : DWP2NUIEditor
{
/// <summary>
/// Draws custom inspector GUI for Sink.
/// </summary>
public override bool OnInspectorNUI()
{
if (!base.OnInspectorNUI())
{
return false;
}
Sink sink = (Sink)target;
drawer.Info("Position of the Transform to which this component is attached to " +
"roughly represents the sink direction / water ingress point.");
drawer.Field("addedMassPercentPerSecond");
drawer.Field("maxAdditionalMass");
if (drawer.Button("Start Sinking"))
{
sink.StartSinking();
}
if (drawer.Button("Stop Sinking"))
{
sink.StopSinking();
}
if (drawer.Button("Reset"))
{
sink.ResetMass();
}
drawer.EndEditor(this);
return true;
}
}
}
#endif