Files
Fishing2/Packages/com.nwh.dynamicwaterphysics/Runtime/SailController/SailRotator.cs
2026-02-27 17:44:21 +08:00

89 lines
3.3 KiB
C#

// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
#region
using NWH.DWP2.ShipController;
using UnityEngine;
#if UNITY_EDITOR
using NWH.NUI;
using UnityEditor;
#endif
#endregion
namespace NWH.DWP2.SailController
{
/// <summary>
/// Rotates a transform based on player input from the AdvancedShipController.
/// Used to control sail orientation in response to the RotateSail input axis.
/// Typically attached to a sail boom or mast that rotates horizontally.
/// Requires an AdvancedShipController component on a parent GameObject.
/// </summary>
public class SailRotator : MonoBehaviour
{
/// <summary>
/// Local axis around which the transform rotates.
/// Default (0, 1, 0) rotates around the Y-axis.
/// Use negative values to reverse rotation direction.
/// Magnitude is ignored - only direction matters.
/// </summary>
[Tooltip("Rotation axis of this transform.\r\nUse -1 to reverse the rotation.")]
public Vector3 rotationAxis = new(0, 1, 0);
/// <summary>
/// Maximum rotation speed in degrees per second when input is at full deflection.
/// Higher values allow faster sail adjustment.
/// Combined with rotationAxis and player input to determine final rotation.
/// </summary>
[Tooltip(
"Rotation speed of this transform in deg/s.\r\nMultiplied by the rotationAxis to get the final rotation.")]
public float rotationSpeed = 50f;
private AdvancedShipController _shipController;
private void Awake()
{
_shipController = GetComponentInParent<AdvancedShipController>();
Debug.Assert(_shipController != null, "SailController requires the AdvancedShipController to" +
" be attached to one of the parents (does not have to be direct parent).");
}
private void Update()
{
float rotationAngle = _shipController.input.RotateSail * rotationSpeed * Time.deltaTime;
transform.Rotate(rotationAngle * rotationAxis);
}
}
}
#if UNITY_EDITOR
namespace NWH.DWP2.SailController
{
[CustomEditor(typeof(SailRotator))]
[CanEditMultipleObjects]
public class SailRotatorEditor : DWP2NUIEditor
{
public override bool OnInspectorNUI()
{
if (!base.OnInspectorNUI())
{
return false;
}
drawer.Field("rotationSpeed");
drawer.Field("rotationAxis");
drawer.EndEditor(this);
return true;
}
}
}
#endif