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Fishing2/Packages/com.nwh.dynamicwaterphysics/Runtime/Lib/MIConvexHull/Triangulation/VoronoiMesh.cs
2026-02-27 17:44:21 +08:00

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C#

// ╔════════════════════════════════════════════════════════════════╗
// ║ Copyright © 2025 NWH Coding d.o.o. All rights reserved. ║
// ║ Licensed under Unity Asset Store Terms of Service: ║
// ║ https://unity.com/legal/as-terms ║
// ║ Use permitted only in compliance with the License. ║
// ║ Distributed "AS IS", without warranty of any kind. ║
// ╚════════════════════════════════════════════════════════════════╝
/******************************************************************************
*
* The MIT License (MIT)
*
* MIConvexHull, Copyright (c) 2015 David Sehnal, Matthew Campbell
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
*****************************************************************************/
#region
using System;
using System.Collections.Generic;
using System.Linq;
#endregion
namespace NWH.DWP2.MiConvexHull
{
/// <summary>
/// A factory class for creating a Voronoi mesh.
/// </summary>
public static class VoronoiMesh
{
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <typeparam name="TVertex"> The type of the t vertex. </typeparam>
/// <typeparam name="TCell"> The type of the t cell. </typeparam>
/// <typeparam name="TEdge"> The type of the t edge. </typeparam>
/// <param name="data"> The data. </param>
/// <param name="config"> If null, default TriangulationComputationConfig is used. </param>
/// <returns> VoronoiMesh&lt;TVertex, TCell, TEdge&gt;. </returns>
public static VoronoiMesh<TVertex, TCell, TEdge> Create<TVertex, TCell, TEdge>(IList<TVertex> data)
where TCell : TriangulationCell<TVertex, TCell>, new()
where TVertex : IVertex
where TEdge : VoronoiEdge<TVertex, TCell>, new()
{
return VoronoiMesh<TVertex, TCell, TEdge>.Create(data);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <typeparam name="TVertex"> The type of the t vertex. </typeparam>
/// <param name="data"> The data. </param>
/// <param name="config"> If null, default TriangulationComputationConfig is used. </param>
/// <returns>
/// VoronoiMesh&lt;TVertex, DefaultTriangulationCell&lt;TVertex&gt;, VoronoiEdge&lt;TVertex,
/// DefaultTriangulationCell&lt;TVertex&gt;&gt;&gt;.
/// </returns>
public static
VoronoiMesh
<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>>
Create<TVertex>(IList<TVertex> data)
where TVertex : IVertex
{
return
VoronoiMesh
<TVertex, DefaultTriangulationCell<TVertex>, VoronoiEdge<TVertex, DefaultTriangulationCell<TVertex>>
>.Create(data);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <param name="data"> The data. </param>
/// <param name="config"> If null, default TriangulationComputationConfig is used. </param>
/// <returns>
/// VoronoiMesh&lt;DefaultVertex, DefaultTriangulationCell&lt;DefaultVertex&gt;, VoronoiEdge&lt;DefaultVertex,
/// DefaultTriangulationCell&lt;DefaultVertex&gt;&gt;&gt;.
/// </returns>
public static
VoronoiMesh
<DefaultVertex, DefaultTriangulationCell<DefaultVertex>,
VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>
Create(IList<double[]> data)
{
List<DefaultVertex> points = data.Select(p => new DefaultVertex { Position = p.ToArray(), }).ToList();
return
VoronoiMesh
<DefaultVertex, DefaultTriangulationCell<DefaultVertex>,
VoronoiEdge<DefaultVertex, DefaultTriangulationCell<DefaultVertex>>>.Create(points);
}
/// <summary>
/// Create the voronoi mesh.
/// </summary>
/// <typeparam name="TVertex"> The type of the t vertex. </typeparam>
/// <typeparam name="TCell"> The type of the t cell. </typeparam>
/// <param name="data"> The data. </param>
/// <param name="config"> If null, default TriangulationComputationConfig is used. </param>
/// <returns> VoronoiMesh&lt;TVertex, TCell, VoronoiEdge&lt;TVertex, TCell&gt;&gt;. </returns>
public static VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>> Create<TVertex, TCell>(
IList<TVertex> data)
where TVertex : IVertex
where TCell : TriangulationCell<TVertex, TCell>, new()
{
return VoronoiMesh<TVertex, TCell, VoronoiEdge<TVertex, TCell>>.Create(data);
}
}
/// <summary>
/// A representation of a voronoi mesh.
/// </summary>
/// <typeparam name="TEdge"> The type of the t edge. </typeparam>
/// <typeparam name="TVertex"> The type of the t vertex. </typeparam>
/// <typeparam name="TCell"> The type of the t cell. </typeparam>
public class VoronoiMesh<TVertex, TCell, TEdge>
where TCell : TriangulationCell<TVertex, TCell>, new()
where TVertex : IVertex
where TEdge : VoronoiEdge<TVertex, TCell>, new()
{
/// <summary>
/// Can only be created using a factory method.
/// </summary>
private VoronoiMesh()
{
}
/// <summary>
/// Vertices of the diagram.
/// </summary>
/// <value> The vertices. </value>
public IEnumerable<TCell> Vertices { get; private set; }
/// <summary>
/// Edges connecting the cells.
/// The same information can be retrieved Cells' Adjacency.
/// </summary>
/// <value> The edges. </value>
public IEnumerable<TEdge> Edges { get; private set; }
/// <summary>
/// Create a Voronoi diagram of the input data.
/// </summary>
/// <param name="data"> The data. </param>
/// <param name="config"> If null, default TriangulationComputationConfig is used. </param>
/// <returns> VoronoiMesh&lt;TVertex, TCell, TEdge&gt;. </returns>
/// <exception cref="ArgumentNullException"> data </exception>
public static VoronoiMesh<TVertex, TCell, TEdge> Create(IList<TVertex> data)
{
if (data == null)
{
throw new ArgumentNullException("data");
}
DelaunayTriangulation<TVertex, TCell> t = DelaunayTriangulation<TVertex, TCell>.Create(data);
List<TCell> vertices = t.Cells.ToList();
HashSet<TEdge> edges = new(new EdgeComparer());
foreach (TCell f in vertices)
{
for (int i = 0; i < f.Adjacency.Length; i++)
{
TCell af = f.Adjacency[i];
if (af != null)
{
edges.Add(new TEdge { Source = f, Target = af, });
}
}
}
return new VoronoiMesh<TVertex, TCell, TEdge>
{
Vertices = vertices,
Edges = edges.ToList(),
};
}
/// <summary>
/// This is probably not needed, but might make things a tiny bit faster.
/// </summary>
/// <seealso cref="System.Collections.Generic.IEqualityComparer{TEdge}" />
private class EdgeComparer : IEqualityComparer<TEdge>
{
/// <summary>
/// Determines whether the specified objects are equal.
/// </summary>
/// <param name="x"> The first object of type <paramref name="T" /> to compare. </param>
/// <param name="y"> The second object of type <paramref name="T" /> to compare. </param>
/// <returns> true if the specified objects are equal; otherwise, false. </returns>
public bool Equals(TEdge x, TEdge y)
{
return (x.Source == y.Source && x.Target == y.Target) || (x.Source == y.Target && x.Target == y.Source);
}
/// <summary>
/// Returns a hash code for this instance.
/// </summary>
/// <param name="obj"> The <see cref="T:System.Object" /> for which a hash code is to be returned. </param>
/// <returns> A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table. </returns>
public int GetHashCode(TEdge obj)
{
return obj.Source.GetHashCode() ^ obj.Target.GetHashCode();
}
}
}
}