44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using UnityEngine;
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namespace NBC.Asset
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{
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public class BundleInfo
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{
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public readonly BundleData Bundle;
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public BundleLoadMode LoadMode;
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public BundleInfo(BundleData bundleData)
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{
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Bundle = bundleData;
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}
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/// <summary>
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/// 资源地址
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/// </summary>
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public string BundlePath
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{
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get
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{
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if (LoadMode == BundleLoadMode.LoadFromStreaming)
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{
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Debug.Log($"LoadMode={LoadMode} path+{Bundle.StreamingFilePath}");
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return Bundle.StreamingFilePath;
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}
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if (LoadMode == BundleLoadMode.LoadFromCache)
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{
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Debug.Log($"LoadMode={LoadMode} path+{Bundle.CachedDataFilePath}");
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return Bundle.CachedDataFilePath;
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}
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if (LoadMode == BundleLoadMode.LoadFromRemote)
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{
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return Bundle.RemoteDataFilePath;
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}
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return string.Empty;
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}
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}
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}
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} |