11 lines
387 B
C#
11 lines
387 B
C#
// using UnityEditor;
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// namespace ProceduralWorlds.GTS
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// {
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// public class GTSPostProcessAssets : AssetPostprocessor
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// {
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// private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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// {
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// GTSEditorUtility.ImportPipelinePackages();
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// }
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// }
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// } |