Files
Fishing2/Assets/Procedural Worlds/Packages - Install/GTS/Scripts/Editor/GTSPostProcessAssets.cs
2026-02-28 12:43:44 +08:00

11 lines
387 B
C#

// using UnityEditor;
// namespace ProceduralWorlds.GTS
// {
// public class GTSPostProcessAssets : AssetPostprocessor
// {
// private static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
// {
// GTSEditorUtility.ImportPipelinePackages();
// }
// }
// }