98 lines
2.4 KiB
C#
98 lines
2.4 KiB
C#
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using FairyGUI;
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using NBC;
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namespace NBF
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{
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public partial class CommonSubMenu : GComponent
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{
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public event Action<int> OnTabChange;
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private void OnInited()
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{
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List.onClickItem.Add(OnClickItem);
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BtnPrev.onClick.Add(OnClickBtnPrev);
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BtnNext.onClick.Add(OnClickBtnNext);
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InputManager.OnUICanceled += OnUICanceled;
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}
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public override void Dispose()
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{
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InputManager.OnUICanceled -= OnUICanceled;
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base.Dispose();
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}
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private void OnUICanceled(string action)
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{
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if (action == InputDef.UI.SubPrev)
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{
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OnClickBtnPrev();
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}
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else if (action == InputDef.UI.SubNext)
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{
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OnClickBtnNext();
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}
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}
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public void SetTabs(List<TabSubItemData> subItems, int selectIndex = 0)
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{
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List.RemoveChildrenToPool();
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var width = 0f;
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for (int i = 0; i < subItems.Count; i++)
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{
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var tabData = subItems[i];
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var tabItem = List.AddItemFromPool().asButton;
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tabItem.SetLanguage(tabData.Name);
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width += tabItem.width;
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if (i > 0)
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{
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width += List.columnGap;
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}
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}
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Log.Info($"Set tab index={List.selectedIndex}");
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List.selectedIndex = selectIndex;
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List.width = width;
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OnClickItem();
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}
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private void OnClickItem()
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{
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OnTabChange?.Invoke(List.selectedIndex);
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}
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private void OnClickBtnPrev()
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{
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if (List.selectedIndex > 0)
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{
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List.selectedIndex -= 1;
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}
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else
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{
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List.selectedIndex = List.numItems - 1;
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}
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OnClickItem();
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}
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private void OnClickBtnNext()
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{
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if (List.selectedIndex < List.numItems - 1)
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{
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List.selectedIndex += 1;
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}
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else
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{
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List.selectedIndex = 0;
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}
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OnClickItem();
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}
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}
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} |