107 lines
3.6 KiB
C#
107 lines
3.6 KiB
C#
// Crest Water System
|
|
// Copyright © 2024 Wave Harmonic. All rights reserved.
|
|
|
|
#if d_UnityURP
|
|
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.Universal;
|
|
|
|
namespace WaveHarmonic.Crest
|
|
{
|
|
sealed partial class UnderwaterMaskPassURP : ScriptableRenderPass
|
|
{
|
|
const string k_Name = "Crest Underwater Mask";
|
|
static UnderwaterMaskPassURP s_Instance;
|
|
UnderwaterRenderer _Renderer;
|
|
UnderwaterMaskPass _UnderwaterMaskPass;
|
|
|
|
public UnderwaterMaskPassURP()
|
|
{
|
|
// Will always execute and matrices will be ready.
|
|
renderPassEvent = RenderPassEvent.BeforeRenderingPrePasses;
|
|
}
|
|
|
|
public static void Enable(UnderwaterRenderer renderer)
|
|
{
|
|
s_Instance ??= new();
|
|
s_Instance._Renderer = renderer;
|
|
|
|
RenderPipelineManager.beginCameraRendering -= s_Instance.EnqueuePass;
|
|
RenderPipelineManager.beginCameraRendering += s_Instance.EnqueuePass;
|
|
RenderPipelineManager.activeRenderPipelineTypeChanged -= Disable;
|
|
RenderPipelineManager.activeRenderPipelineTypeChanged += Disable;
|
|
}
|
|
|
|
public static void Disable()
|
|
{
|
|
if (s_Instance != null) RenderPipelineManager.beginCameraRendering -= s_Instance.EnqueuePass;
|
|
RenderPipelineManager.activeRenderPipelineTypeChanged -= Disable;
|
|
|
|
s_Instance?._UnderwaterMaskPass?.Release();
|
|
s_Instance = null;
|
|
}
|
|
|
|
void EnqueuePass(ScriptableRenderContext context, Camera camera)
|
|
{
|
|
if (!_Renderer.ShouldRender(camera, UnderwaterRenderer.Pass.Mask))
|
|
{
|
|
return;
|
|
}
|
|
|
|
var renderer = camera.GetUniversalAdditionalCameraData().scriptableRenderer;
|
|
|
|
#if UNITY_EDITOR
|
|
if (renderer == null) return;
|
|
#endif
|
|
|
|
if (_UnderwaterMaskPass == null)
|
|
{
|
|
_UnderwaterMaskPass = new(_Renderer);
|
|
_UnderwaterMaskPass.Allocate();
|
|
}
|
|
|
|
// Enqueue the pass. This happens every frame.
|
|
renderer.EnqueuePass(this);
|
|
}
|
|
|
|
#if UNITY_6000_0_OR_NEWER
|
|
class PassData
|
|
{
|
|
public UniversalCameraData _CameraData;
|
|
public UnderwaterMaskPass _UnderwaterMaskPass;
|
|
}
|
|
|
|
public override void RecordRenderGraph(UnityEngine.Rendering.RenderGraphModule.RenderGraph graph, ContextContainer frame)
|
|
{
|
|
using (var builder = graph.AddUnsafePass<PassData>(k_Name, out var data))
|
|
{
|
|
builder.AllowPassCulling(false);
|
|
|
|
data._CameraData = frame.Get<UniversalCameraData>();
|
|
data._UnderwaterMaskPass = _UnderwaterMaskPass;
|
|
|
|
builder.SetRenderFunc<PassData>((data, context) =>
|
|
{
|
|
var buffer = CommandBufferHelpers.GetNativeCommandBuffer(context.cmd);
|
|
data._UnderwaterMaskPass.ReAllocate(data._CameraData.cameraTargetDescriptor);
|
|
data._UnderwaterMaskPass.Execute(data._CameraData.camera, buffer);
|
|
});
|
|
}
|
|
}
|
|
|
|
[System.Obsolete]
|
|
#endif
|
|
public override void Execute(ScriptableRenderContext context, ref RenderingData data)
|
|
{
|
|
var buffer = CommandBufferPool.Get(k_Name);
|
|
_UnderwaterMaskPass.ReAllocate(data.cameraData.cameraTargetDescriptor);
|
|
_UnderwaterMaskPass.Execute(data.cameraData.camera, buffer);
|
|
context.ExecuteCommandBuffer(buffer);
|
|
CommandBufferPool.Release(buffer);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif // d_UnityURP
|