Files
Fishing2/Assets/UnityStandardAssets/Vehicles/Car/Suspension.cs
2025-05-10 12:49:47 +08:00

25 lines
480 B
C#

using UnityEngine;
namespace UnityStandardAssets.Vehicles.Car
{
public class Suspension : MonoBehaviour
{
public GameObject wheel;
private Vector3 m_TargetOriginalPosition;
private Vector3 m_Origin;
private void Start()
{
m_TargetOriginalPosition = wheel.transform.localPosition;
m_Origin = transform.localPosition;
}
private void Update()
{
transform.localPosition = m_Origin + (wheel.transform.localPosition - m_TargetOriginalPosition);
}
}
}