Files
Fishing2/Assets/UnityStandardAssets/Utility/DragRigidbody.cs
2025-05-10 12:49:47 +08:00

80 lines
2.2 KiB
C#

using System.Collections;
using UnityEngine;
namespace UnityStandardAssets.Utility
{
public class DragRigidbody : MonoBehaviour
{
private const float k_Spring = 50f;
private const float k_Damper = 5f;
private const float k_Drag = 10f;
private const float k_AngularDrag = 5f;
private const float k_Distance = 0.2f;
private const bool k_AttachToCenterOfMass = false;
private SpringJoint m_SpringJoint;
private void Update()
{
if (!Input.GetMouseButtonDown(0))
{
return;
}
Camera camera = FindCamera();
RaycastHit hitInfo = default(RaycastHit);
if (Physics.Raycast(camera.ScreenPointToRay(Input.mousePosition).origin, camera.ScreenPointToRay(Input.mousePosition).direction, out hitInfo, 100f, -5) && (bool)hitInfo.rigidbody && !hitInfo.rigidbody.isKinematic)
{
if (!m_SpringJoint)
{
GameObject gameObject = new GameObject("Rigidbody dragger");
Rigidbody rigidbody = gameObject.AddComponent<Rigidbody>();
m_SpringJoint = gameObject.AddComponent<SpringJoint>();
rigidbody.isKinematic = true;
}
m_SpringJoint.transform.position = hitInfo.point;
m_SpringJoint.anchor = Vector3.zero;
m_SpringJoint.spring = 50f;
m_SpringJoint.damper = 5f;
m_SpringJoint.maxDistance = 0.2f;
m_SpringJoint.connectedBody = hitInfo.rigidbody;
StartCoroutine("DragObject", hitInfo.distance);
}
}
private IEnumerator DragObject(float distance)
{
float oldDrag = m_SpringJoint.connectedBody.linearDamping;
float oldAngularDrag = m_SpringJoint.connectedBody.angularDamping;
m_SpringJoint.connectedBody.linearDamping = 10f;
m_SpringJoint.connectedBody.angularDamping = 5f;
Camera mainCamera = FindCamera();
while (Input.GetMouseButton(0))
{
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
m_SpringJoint.transform.position = ray.GetPoint(distance);
yield return null;
}
if ((bool)m_SpringJoint.connectedBody)
{
m_SpringJoint.connectedBody.linearDamping = oldDrag;
m_SpringJoint.connectedBody.angularDamping = oldAngularDrag;
m_SpringJoint.connectedBody = null;
}
}
private Camera FindCamera()
{
if ((bool)GetComponent<Camera>())
{
return GetComponent<Camera>();
}
return Camera.main;
}
}
}