Files
Fishing2/Assets/UnityStandardAssets/Effects/SmokeParticles.cs
2025-05-10 12:49:47 +08:00

16 lines
321 B
C#

using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class SmokeParticles : MonoBehaviour
{
public AudioClip[] extinguishSounds;
private void Start()
{
GetComponent<AudioSource>().clip = extinguishSounds[Random.Range(0, extinguishSounds.Length)];
GetComponent<AudioSource>().Play();
}
}
}