Files
Fishing2/Assets/ThirdParty/LuxWater/Scripts/Editor/LuxWater_VectorFourDrawer.cs
2025-05-10 12:49:47 +08:00

32 lines
944 B
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
public class LuxWaterVectorFourDrawer : MaterialPropertyDrawer {
override public void OnGUI (Rect position, MaterialProperty prop, string label, MaterialEditor editor) {
// Needed since Unity 2019
EditorGUIUtility.labelWidth = 0;
Vector4 vec4value = prop.vectorValue;
GUILayout.Space(-16);
EditorGUI.BeginChangeCheck();
EditorGUILayout.BeginVertical();
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel(label);
GUILayout.Space(-8);
vec4value = EditorGUILayout.Vector4Field ("", vec4value);
EditorGUILayout.EndHorizontal();
EditorGUILayout.EndVertical();
GUILayout.Space(-16);
if (EditorGUI.EndChangeCheck ()) {
prop.vectorValue = vec4value;
}
}
//public override float GetPropertyHeight (MaterialProperty prop, string label, MaterialEditor editor) {
// return base.GetPropertyHeight (prop, label, editor);
//}
}