65 lines
1.5 KiB
C#
65 lines
1.5 KiB
C#
/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
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using System;
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using System.Collections.Generic;
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namespace NBF
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{
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[Serializable]
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public partial class GameRings
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{
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private static ConfigContext<GameRings> _context;
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private static ConfigContext<GameRings> Context => _context ??= Configs.Table<GameRings>();
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public static GameRings Get(int key)
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{
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return Context.Get(key);
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}
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public static GameRings Get(Predicate<GameRings> match)
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{
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return Context.Get(match);
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}
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public static GameRings Fist()
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{
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return Context.Fist();
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}
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public static GameRings Last()
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{
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return Context.Last();
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}
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public static GameRings Fist(Predicate<GameRings> match)
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{
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return Context.Fist(match);
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}
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public static GameRings Last(Predicate<GameRings> match)
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{
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return Context.Last(match);
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}
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public static int Count()
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{
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return Context.Count();
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}
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public static int Count(Func<GameRings, bool> predicate)
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{
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return Context.Count(predicate);
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}
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public static List<GameRings> GetList()
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{
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return Context.GetList();
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}
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public static List<GameRings> GetList(Predicate<GameRings> match)
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{
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return Context.GetList(match);
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}
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}
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} |