Files
Fishing2/Assets/Scripts/Configs/Gen/Warps/GameFloatsWarp.cs
2025-05-10 12:49:47 +08:00

65 lines
1.5 KiB
C#

/**本脚本为自动生成,每次生成会覆盖!请勿手动修改**/
using System;
using System.Collections.Generic;
namespace NBF
{
[Serializable]
public partial class GameFloats
{
private static ConfigContext<GameFloats> _context;
private static ConfigContext<GameFloats> Context => _context ??= Configs.Table<GameFloats>();
public static GameFloats Get(int key)
{
return Context.Get(key);
}
public static GameFloats Get(Predicate<GameFloats> match)
{
return Context.Get(match);
}
public static GameFloats Fist()
{
return Context.Fist();
}
public static GameFloats Last()
{
return Context.Last();
}
public static GameFloats Fist(Predicate<GameFloats> match)
{
return Context.Fist(match);
}
public static GameFloats Last(Predicate<GameFloats> match)
{
return Context.Last(match);
}
public static int Count()
{
return Context.Count();
}
public static int Count(Func<GameFloats, bool> predicate)
{
return Context.Count(predicate);
}
public static List<GameFloats> GetList()
{
return Context.GetList();
}
public static List<GameFloats> GetList(Predicate<GameFloats> match)
{
return Context.GetList(match);
}
}
}