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Fishing2/Assets/Levels/Map/Shader/rf4_nature_weather_Clouds Inner.shader
2025-05-10 12:49:47 +08:00

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Shader "rf4/nature/weather/Clouds Inner" {
Properties {
_MinColor ("Cloud Min Color", Vector) = (0.035,0.035,0.035,0)
_Color ("Cloud Color", Vector) = (0.5,0.5,0.5,0.5)
_MainTex ("Cloud Texture", 2D) = "white" {}
_CloudFogFactor ("Cloud fog factor", Range(0, 1)) = 1
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
sampler2D _MainTex;
fixed4 _Color;
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
}