35 lines
924 B
Plaintext
35 lines
924 B
Plaintext
Shader "CrestOldRF4/Ocean Surface Alpha" {
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Properties {
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_MainTex ("Texture", 2D) = "white" {}
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[Normal] _BumpMap ("Normal Map", 2D) = "bump" {}
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_BumpScale ("Scale", Float) = 1
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_Glossiness ("Smoothness", 2D) = "black" {}
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_ColorTexTiling ("Color tex tiling", Range(0.01, 10)) = 1
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_ColorTint ("Tint", Vector) = (1,1,1,1)
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_Alpha ("Alpha Multiplier", Range(0, 1)) = 1
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[Enum(UnityEngine.Rendering.BlendMode)] _BlendModeSrc ("Src Blend Mode", Float) = 5
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[Enum(UnityEngine.Rendering.BlendMode)] _BlendModeTgt ("Tgt Blend Mode", Float) = 10
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}
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//DummyShaderTextExporter
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SubShader{
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Tags { "RenderType"="Opaque" }
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LOD 200
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CGPROGRAM
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#pragma surface surf Standard
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#pragma target 3.0
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sampler2D _MainTex;
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struct Input
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{
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float2 uv_MainTex;
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};
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void surf(Input IN, inout SurfaceOutputStandard o)
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{
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fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
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o.Albedo = c.rgb;
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o.Alpha = c.a;
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}
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ENDCG
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}
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} |