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Fishing2/Assets/Levels/Map/Shader/CrestOldRF4_Ocean Surface Alpha.shader
2025-05-10 12:49:47 +08:00

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Shader "CrestOldRF4/Ocean Surface Alpha" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
[Normal] _BumpMap ("Normal Map", 2D) = "bump" {}
_BumpScale ("Scale", Float) = 1
_Glossiness ("Smoothness", 2D) = "black" {}
_ColorTexTiling ("Color tex tiling", Range(0.01, 10)) = 1
_ColorTint ("Tint", Vector) = (1,1,1,1)
_Alpha ("Alpha Multiplier", Range(0, 1)) = 1
[Enum(UnityEngine.Rendering.BlendMode)] _BlendModeSrc ("Src Blend Mode", Float) = 5
[Enum(UnityEngine.Rendering.BlendMode)] _BlendModeTgt ("Tgt Blend Mode", Float) = 10
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
}