Files
Fishing2/Assets/Levels/Map/Material/Fronds_3.mat
2025-05-10 12:49:47 +08:00

64 lines
1.7 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-8302810084050340218
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 9
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Fronds_3
m_Shader: {fileID: 4800000, guid: 0f4122b9a743b744abe2fb6a0a88868b, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- EFFECT_BUMP
- EFFECT_HUE_VARIATION
- GEOM_TYPE_FROND
m_InvalidKeywords: []
m_LightmapFlags: 5
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 1
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 2800000, guid: 402dfdcbe6a1f2c4a8aaf977b0966f34, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Cull: 0
- _Cutoff: 0.2
- _WindQuality: 4
m_Colors:
- _Color: {r: 0.8058473, g: 0.8584906, b: 0.8191923, a: 1}
- _HueVariation: {r: 0.6862745, g: 1, b: 0, a: 0.05882353}
m_BuildTextureStacks: []
m_AllowLocking: 1