46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using UnityEngine;
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namespace ECM2.Walkthrough.Ex62
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{
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/// <summary>
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/// This example extends a Character (through composition) to apply a landing force
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/// when it lands on a dynamic rigidbody.
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///
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/// The landing force is calculated (characterMass * characterGravity * landingVelocity * landingForceMag)
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/// and is applied along gravity direction.
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/// </summary>
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public class ApplyLandingForce : MonoBehaviour
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{
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public float landingForceScale = 1.0f;
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private Character _character;
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private void Awake()
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{
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_character = GetComponent<Character>();
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}
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private void OnEnable()
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{
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_character.Landed += OnLanded;
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}
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private void OnDisable()
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{
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_character.Landed -= OnLanded;
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}
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private void OnLanded(Vector3 landingVelocity)
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{
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Rigidbody groundRigidbody = _character.characterMovement.groundRigidbody;
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if (!groundRigidbody)
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return;
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Vector3 force = _character.GetGravityVector() *
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(_character.mass * landingVelocity.magnitude * landingForceScale);
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groundRigidbody.AddForceAtPosition(force, _character.position);
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}
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}
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} |