Files
Fishing2/Assets/ECM2/Examples/Slope Speed Modifier/Scripts/MyCharacter.cs
2025-05-11 00:46:26 +08:00

35 lines
1.1 KiB
C#

using UnityEngine;
namespace ECM2.Examples.SlopeSpeedModifier
{
/// <summary>
/// This example shows how to extend a Character (through inheritance) to modify its speed
/// based on current slope angle.
/// </summary>
public class MyCharacter : Character
{
/// <summary>
/// Returns the Character's current speed modified by slope angle.
/// </summary>
public override float GetMaxSpeed()
{
float maxSpeed = base.GetMaxSpeed();
float slopeAngle = GetSignedSlopeAngle();
float speedModifier = slopeAngle > 0.0f
? 1.0f - Mathf.InverseLerp(0.0f, 90.0f, +slopeAngle) // Decrease speed when moving up-slope
: 1.0f + Mathf.InverseLerp(0.0f, 90.0f, -slopeAngle); // Increase speed when moving down-slope
return maxSpeed * speedModifier;
}
private void OnGUI()
{
GUI.Label(new Rect(10, 10, 400, 20),
$"Slope angle: {GetSignedSlopeAngle():F2} maxSpeed: {GetMaxSpeed():F2} ");
}
}
}