47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
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using UnityEngine;
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using FairyGUI;
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using NBC;
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namespace NBF
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{
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public partial class HomeButtonGroups : GComponent
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{
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private void OnInited()
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{
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this.AutoAddClick(OnClick);
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}
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private void OnClick(GComponent btn)
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{
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if (btn == BtnExit)
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{
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MessageBox.Show("确定退出吗?", (b) =>
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{
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if (b) Application.Quit();
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});
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}
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else if (btn == BtnSettings)
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{
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UI.Inst.OpenUI<SettingPanel>();
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}
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else if (btn == BtnBag)
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{
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UI.Inst.OpenUI<BagPanel>();
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}
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else if (btn == BtnFishBag)
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{
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UI.Inst.OpenUI<FishBagPanel>();
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}
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else if (btn == BtnMake)
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{
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UI.Inst.OpenUI<MakePanel>();
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}
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else if (btn == BtnMap)
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{
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UI.Inst.OpenUI<MapPanel>();
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}
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}
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}
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} |