68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Video;
|
|
|
|
namespace NBF
|
|
{
|
|
public class Init : MonoBehaviour
|
|
{
|
|
[SerializeField] private VideoPlayer videoPlayer;
|
|
[SerializeField] private GameObject startCanvas;
|
|
[SerializeField] private bool playVideo;
|
|
|
|
private void CheckOver(VideoPlayer vp)
|
|
{
|
|
Destroy(startCanvas);
|
|
StartGame();
|
|
}
|
|
|
|
private void Awake()
|
|
{
|
|
Debug.Log($"assetsPath = {Application.streamingAssetsPath} persistentDataPath={Application.persistentDataPath}");
|
|
DontDestroyOnLoad(gameObject);
|
|
Game.SetInitCallback(gameObject, InitCallback);
|
|
}
|
|
|
|
private void OnDestroy()
|
|
{
|
|
PermanentCommon.Dispose();
|
|
}
|
|
|
|
void InitCallback()
|
|
{
|
|
ES3.Init();
|
|
ES3.Save("NBF", 1);
|
|
if (!playVideo)
|
|
{
|
|
videoPlayer.Stop();
|
|
}
|
|
else
|
|
{
|
|
videoPlayer.loopPointReached += CheckOver;
|
|
}
|
|
|
|
QualitySettings.vSyncCount = 0;
|
|
if (!playVideo)
|
|
{
|
|
CheckOver(videoPlayer);
|
|
}
|
|
}
|
|
|
|
|
|
public void StartGame()
|
|
{
|
|
PermanentCommon.Init();
|
|
InputDef.LoadIcon();
|
|
OpenUI();
|
|
}
|
|
|
|
|
|
private void OpenUI()
|
|
{
|
|
// await Task.Delay(100);
|
|
CommonTopPanel.Show();
|
|
SettingPanel.Show();
|
|
// LoginPanel.Show();
|
|
// PreviewPanel.Show();
|
|
}
|
|
}
|
|
} |