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Fishing2/Packages/com.waveharmonic.crest/Runtime/Scripts/Constants.cs
2025-05-10 12:49:47 +08:00

34 lines
1.4 KiB
C#

// Crest Water System
// Copyright © 2024 Wave Harmonic. All rights reserved.
namespace WaveHarmonic.Crest
{
static class Constants
{
#if CREST_OCEAN
const string k_Prefix = "Crest 5 ";
#else
const string k_Prefix = "Crest ";
#endif
const string k_MenuScripts = "Crest/";
public const string k_MenuPrefixScripts = k_MenuScripts + k_Prefix;
public const string k_MenuPrefixInternal = k_MenuScripts + "Internal/";
public const string k_MenuPrefixDebug = k_MenuScripts + "Debug/" + k_Prefix;
public const string k_MenuPrefixInputs = k_MenuScripts + "Inputs/" + k_Prefix;
public const string k_MenuPrefixTime = k_MenuScripts + "Time/" + k_Prefix;
public const string k_MenuPrefixSpline = k_MenuScripts + "Spline/" + k_Prefix;
public const string k_MenuPrefixPhysics = k_MenuScripts + "Physics/" + k_Prefix;
public const string k_MenuPrefixSample = k_MenuScripts + "Sample/" + k_Prefix;
#if UNITY_EDITOR
public const int k_FieldGroupOrder = Editor.Inspector.k_FieldGroupOrder;
#else
public const int k_FieldGroupOrder = 0;
#endif
// Unity only supports textures up to a size of 16384, even if maxTextureSize returns a larger size.
// https://docs.unity3d.com/ScriptReference/SystemInfo-maxTextureSize.html
public const int k_MaximumTextureResolution = 16384;
}
}