Files
Fishing2/Assets/ThirdParty/Rewired/Integration/UnityUI/Editor/UnityUISetup.cs
2025-05-10 12:49:47 +08:00

33 lines
1.1 KiB
C#

// Copyright (c) 2021 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
#pragma warning disable 0219
#pragma warning disable 0618
#pragma warning disable 0649
namespace Rewired.Integration.UnityUI {
using UnityEngine;
using UnityEditor;
[InitializeOnLoad]
public class UnityUISetup {
const int SCRIPT_EXECUTION_ORDER = -1000;
private static bool isBatchMode { get { return UnityEditorInternal.InternalEditorUtility.inBatchMode; } }
static UnityUISetup() {
if (isBatchMode) return;
SetScriptExeutionOrder();
}
static void SetScriptExeutionOrder() {
MonoScript ms = System.Array.Find(MonoImporter.GetAllRuntimeMonoScripts(), x => object.ReferenceEquals(x.GetClass(), typeof(RewiredEventSystem)));
if (ms == null) return;
if (MonoImporter.GetExecutionOrder(ms) == 0) {
MonoImporter.SetExecutionOrder(ms, SCRIPT_EXECUTION_ORDER);
Debug.Log("Rewired: Script execution order on " + typeof(RewiredEventSystem).Name + " set to " + SCRIPT_EXECUTION_ORDER + ".");
}
}
}
}