28 lines
437 B
C#
28 lines
437 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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[Serializable]
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public class EnviroModule : ScriptableObject
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{
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public bool showModuleInspector = false;
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public bool showSaveLoad = false;
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public bool active = true;
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public virtual void Enable()
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{
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}
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public virtual void Disable()
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{
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}
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public virtual void UpdateModule ()
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{
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}
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}
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