83 lines
2.1 KiB
C#
83 lines
2.1 KiB
C#
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using FairyGUI;
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using UnityEngine;
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using NBC;
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using NBC.Entitas;
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using NBF.Fishing2;
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using UnityEngine.InputSystem;
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using UIPanel = NBC.UIPanel;
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namespace NBF
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{
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public partial class LoginPanel : UIPanel
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{
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protected override void OnInit()
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{
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this.AutoAddClick(OnClick);
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Game.Input.OnPlayerPerformed += OnPlayerCanceled;
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Game.Input.OnPlayerPerformed += OnPlayerPerformed;
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Game.Input.OnPlayerValueCanceled += OnPlayerValueCanceled;
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Game.Input.OnPlayerValuePerformed += OnPlayerValuePerformed;
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}
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private bool _isRun;
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private void OnPlayerPerformed(string action)
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{
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if (action == "Run")
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{
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_isRun = true;
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}
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Log.Info($"OnPlayerPerformed action = {action}");
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}
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private void OnPlayerCanceled(string action)
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{
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if (action == "Run")
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{
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_isRun = false;
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}
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Log.Info($"OnPlayerCanceled action = {action}");
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}
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private void OnPlayerValueCanceled(InputAction.CallbackContext context)
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{
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var name = context.action.name;
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if (name == "Move")
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{
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var v2 = context.ReadValue<Vector2>();
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Log.Info($"OnPlayerValueCanceled name={name} v2={v2}");
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}
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}
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private void OnPlayerValuePerformed(InputAction.CallbackContext context)
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{
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var name = context.action.name;
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if (name == "Move")
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{
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var v2 = context.ReadValue<Vector2>();
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Log.Info($"OnPlayerValuePerformed name={name} v2={v2}");
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}
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}
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private void OnClick(GComponent btn)
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{
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if (btn == BtnLogin)
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{
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OnLoginClick().Coroutine();
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}
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}
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private async FTask OnLoginClick()
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{
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await LoginHelper.Login(InputAccount.text);
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// await MapHelper.EnterMap(99);
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Del();
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}
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}
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} |