Files
Fishing2/Assets/Scripts/Model/Common/Services/Settings/Options/Graphics/RenderScaleSetting.cs
2025-08-29 09:11:08 +08:00

38 lines
1.1 KiB
C#

using System;
using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace NBF.Setting
{
[Sort(5)]
public class RenderScaleSetting : RangeOption
{
public override string Name => "RenderScale";
public override string Group => SettingsDef.Group.Graphic;
public override string Tab => SettingsDef.Tab.Graphic;
public override int MinValue => 1;
public override int MaxValue => 20;
protected override int DefaultValue => 10;
public override int ShowRate => 10;
protected override void OnInitialize()
{
SetValue(10);
}
protected override void OnApply()
{
// 获取当前URP Asset
UniversalRenderPipelineAsset URPAsset =
QualitySettings.GetRenderPipelineAssetAt(QualitySettings.GetQualityLevel()) as
UniversalRenderPipelineAsset;
if (URPAsset)
{
//渲染比例
URPAsset.renderScale = (float)Math.Round(GetValue() / 10f, 1);
}
}
}
}