Files
Fishing2/Assets/ThirdParty/Rewired/Integration/UnityUI/RewiredEventSystem.cs
2025-05-10 12:49:47 +08:00

44 lines
1.4 KiB
C#

// Copyright (c) 2020 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
#pragma warning disable 0219
#pragma warning disable 0618
#pragma warning disable 0649
namespace Rewired.Integration.UnityUI {
using UnityEngine;
using UnityEngine.EventSystems;
[AddComponentMenu("Rewired/Rewired Event System")]
public class RewiredEventSystem : EventSystem {
[Tooltip("If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.")]
[SerializeField]
private bool _alwaysUpdate;
///<summary>
///If enabled, the Event System will be updated every frame even if other Event Systems are enabled. Otherwise, only EventSystem.current will be updated.
///</summary>
public bool alwaysUpdate {
get {
return _alwaysUpdate;
}
set {
_alwaysUpdate = value;
}
}
protected override void Update() {
if(alwaysUpdate) {
EventSystem prev = current;
if(prev != this) current = this;
try {
base.Update();
} finally {
if(prev != this) current = prev;
}
} else {
base.Update();
}
}
}
}