Files
Fishing2/Assets/ThirdParty/Rewired/Integration/UnityUI/PlayerPointerEventData.cs
2025-05-10 18:06:44 +08:00

67 lines
2.2 KiB
C#

// Copyright (c) 2018 Augie R. Maddox, Guavaman Enterprises. All rights reserved.
#pragma warning disable 0219
#pragma warning disable 0618
#pragma warning disable 0649
namespace Rewired.Integration.UnityUI {
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
using Rewired.UI;
/// <summary>
/// Each touch event creates one of these containing all the relevant information.
/// </summary>
public class PlayerPointerEventData : PointerEventData {
/// <summary>
/// The Player id of the Player that generated this event.
/// </summary>
public int playerId { get; set; }
/// <summary>
/// The index of the mouse/touch input source owned by the Player that generated this event.
/// </summary>
public int inputSourceIndex { get; set; }
/// <summary>
/// The mouse that generated this event.
/// </summary>
public IMouseInputSource mouseSource { get; set; }
/// <summary>
/// The touch source that generated this event.
/// </summary>
public ITouchInputSource touchSource { get; set; }
/// <summary>
/// The input source type that generated this event.
/// </summary>
public PointerEventType sourceType { get; set; }
/// <summary>
/// The index of the button that generated this event.
/// </summary>
public int buttonIndex { get; set; }
public PlayerPointerEventData(EventSystem eventSystem)
: base(eventSystem) {
playerId = -1;
inputSourceIndex = -1;
buttonIndex = -1;
}
public override string ToString() {
var sb = new StringBuilder();
sb.AppendLine("<b>Player Id</b>: " + playerId);
sb.AppendLine("<b>Mouse Source</b>: " + mouseSource);
sb.AppendLine("<b>Input Source Index</b>: " + inputSourceIndex);
sb.AppendLine("<b>Touch Source/b>: " + touchSource);
sb.AppendLine("<b>Source Type</b>: " + sourceType);
sb.AppendLine("<b>Button Index</b>: " + buttonIndex);
sb.Append(base.ToString());
return sb.ToString();
}
}
}