43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
using UnityEngine;
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using UnityEngine.Rendering.Universal;
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namespace NBF.Setting
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{
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public enum TextureQualityEnum
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{
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FullRes = 0,
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HalfRes = 1,
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QuarterRes = 2,
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EighthRes = 3
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}
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[Sort(9)]
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public class TextureQualitySetting : MultiOption<TextureQualityEnum>
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{
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public override string Name => "TextureQuality";
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public override string Group => SettingsDef.Group.Graphic;
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protected override TextureQualityEnum DefaultValue => TextureQualityEnum.FullRes;
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protected override void OnInitialize()
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{
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}
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protected override void OnApply()
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{
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// 获取当前URP Asset
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UniversalRenderPipelineAsset URPAsset =
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QualitySettings.GetRenderPipelineAssetAt(QualitySettings.GetQualityLevel()) as
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UniversalRenderPipelineAsset;
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if (URPAsset)
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{
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//纹理质量
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QualitySettings.globalTextureMipmapLimit = (int)GetSelectedOption();
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}
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}
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protected override void OnReset()
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{
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SelectOption(DefaultValue);
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}
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}
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} |