38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using UnityEngine;
|
|
using UnityEngine.Rendering.Universal;
|
|
|
|
namespace NBF.Setting
|
|
{
|
|
/// <summary>
|
|
/// 全局各向异性纹理过滤模式
|
|
/// </summary>
|
|
[Sort(7)]
|
|
public class AnisotropicModeSetting : MultiOption<AnisotropicFiltering>
|
|
{
|
|
public override string Name => "AnisotropicMode";
|
|
public override string Group => SettingsDef.Group.Graphic;
|
|
protected override AnisotropicFiltering DefaultValue => AnisotropicFiltering.Enable;
|
|
|
|
protected override void OnInitialize()
|
|
{
|
|
}
|
|
|
|
protected override void OnApply()
|
|
{
|
|
// 获取当前URP Asset
|
|
UniversalRenderPipelineAsset URPAsset =
|
|
QualitySettings.GetRenderPipelineAssetAt(QualitySettings.GetQualityLevel()) as
|
|
UniversalRenderPipelineAsset;
|
|
if (URPAsset)
|
|
{
|
|
//全局各向异性纹理过滤模式
|
|
QualitySettings.anisotropicFiltering = GetSelectedOption();
|
|
}
|
|
}
|
|
|
|
protected override void OnReset()
|
|
{
|
|
SelectOption(DefaultValue);
|
|
}
|
|
}
|
|
} |