Files
Fishing2/Assets/Scripts/UI/Bag/BagSlotPanel.cs
2025-11-19 00:08:25 +08:00

101 lines
2.3 KiB
C#

// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using FairyGUI;
using Fantasy;
using UnityEngine;
using NBC;
using NBF.Fishing2;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public partial class BagSlotPanel : UIPanel
{
private List<ItemInfo> _items = new List<ItemInfo>();
private RoleBag _roleBag;
protected override void OnInit()
{
}
protected override void OnShow()
{
var role = App.Main.GetComponent<Role>();
_roleBag = role.GetComponent<RoleBag>();
SetList();
SetSlotList();
}
#region
private void SetList()
{
_items.Clear();
foreach (var roleBagItem in _roleBag.Items)
{
if (CanShow(roleBagItem))
{
_items.Add(roleBagItem);
}
}
List.RemoveChildrenToPool();
List.itemRenderer = OnRenderItem;
List.numItems = _items.Count;
}
void OnRenderItem(int index, GObject obj)
{
var itemData = _items[index];
if (obj is BagItem bagItem)
{
bagItem.SetData(itemData);
bagItem.draggable = true;
}
}
#endregion
#region
private void SetSlotList()
{
SlotList.RemoveChildrenToPool();
for (int index = 0; index < 7; index++)
{
if (SlotList.AddItemFromPool() is BagSlotItem slotItem)
{
slotItem.SetData(index, _roleBag.GetSlotItem(index));
slotItem.OnChangeSlot = OnChangeSlotItem;
}
}
}
private void OnChangeSlotItem(int index, long id)
{
_roleBag.SetSlot(index, id).OnCompleted(OnChangeSlotItemDone);
}
private void OnChangeSlotItemDone()
{
SetSlotList();
// SlotList.RefreshVirtualList();
}
#endregion
private bool CanShow(ItemInfo itemInfo)
{
if (itemInfo.ItemType == ItemType.Rod)
{
return true;
}
return false;
}
}
}