Files
Fishing2/Assets/Scripts/NBC/Asset/Runtime/Address/Data/AssetData.cs

61 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace NBC.Asset
{
[Serializable]
public class AssetData
{
public string Name;
public int Bundle;
/// <summary>
/// 所属目录
/// </summary>
public int Dir;
// /// <summary>
// /// 依赖的bundle
// /// </summary>
// public List<int> Deps = new List<int>();
/// <summary>
/// 资源可寻址地址
/// </summary>
public string Address;
/// <summary>
/// 资源真实地址
/// </summary>
public string Path { get; set; }
/// <summary>
/// 资源Bundle
/// </summary>
public string BundleName { get; set; }
public string[] Tags { get; internal set; }
/// <summary>
/// 是否包含Tag
/// </summary>
public bool HasTag(string[] tags)
{
if (tags == null || tags.Length == 0)
return false;
if (Tags == null || Tags.Length == 0)
return false;
foreach (var tag in tags)
{
if (Tags.Contains(tag))
return true;
}
return false;
}
}
}