Files
Fishing2/Assets/Scripts/NBC/Asset/Editor/Cache/BuildBundle.cs

46 lines
1.0 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
namespace NBC.Asset.Editor
{
[Serializable]
public class BuildBundle
{
public string Name;
public string Hash;
public int Size;
public List<BuildAsset> Assets = new List<BuildAsset>();
public string[] Dependencies;
/// <summary>
/// 资源包标签
/// </summary>
public string Tags;
public void AddAsset(ICollection<BuildAsset> assets)
{
foreach (var asset in assets)
{
AddAsset(asset);
}
}
public void AddAsset(BuildAsset asset)
{
asset.Bundle = Name;
Assets.Add(asset);
}
public string[] GetAssetNames()
{
HashSet<string> assetNames = new HashSet<string>();
foreach (var asset in Assets)
{
assetNames.Add(asset.Path);
}
return assetNames.ToArray();
}
}
}