Files
Fishing2/Assets/Scripts/Generate/NetworkProtocol/OuterMessage.cs
2026-01-18 16:35:59 +08:00

5132 lines
143 KiB
C#

using LightProto;
using System;
using MemoryPack;
using System.Collections.Generic;
using Fantasy;
using Fantasy.Pool;
using Fantasy.Network.Interface;
using Fantasy.Serialize;
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
// ReSharper disable InconsistentNaming
// ReSharper disable CollectionNeverUpdated.Global
// ReSharper disable RedundantTypeArgumentsOfMethod
// ReSharper disable PartialTypeWithSinglePart
// ReSharper disable UnusedAutoPropertyAccessor.Global
// ReSharper disable PreferConcreteValueOverDefault
// ReSharper disable RedundantNameQualifier
// ReSharper disable MemberCanBePrivate.Global
// ReSharper disable CheckNamespace
// ReSharper disable FieldCanBeMadeReadOnly.Global
// ReSharper disable RedundantUsingDirective
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
namespace Fantasy
{
/// <summary>
/// 请求背包列表
/// </summary>
////////// ******** 物品信息 *******/////////////
[Serializable]
[ProtoContract]
public partial class C2Game_GetItemsRequest : AMessage, ICustomRouteRequest
{
public static C2Game_GetItemsRequest Create(bool autoReturn = true)
{
var c2Game_GetItemsRequest = MessageObjectPool<C2Game_GetItemsRequest>.Rent();
c2Game_GetItemsRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_GetItemsRequest.SetIsPool(false);
}
return c2Game_GetItemsRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
MessageObjectPool<C2Game_GetItemsRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_GetItemsRequest; }
[ProtoIgnore]
public Game2C_GetItemsResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
}
/// <summary>
/// 请求背包列表响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_GetItemsResponse : AMessage, ICustomRouteResponse
{
public static Game2C_GetItemsResponse Create(bool autoReturn = true)
{
var game2C_GetItemsResponse = MessageObjectPool<Game2C_GetItemsResponse>.Rent();
game2C_GetItemsResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_GetItemsResponse.SetIsPool(false);
}
return game2C_GetItemsResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Items.Clear();
Rigs.Clear();
Slots.Clear();
MessageObjectPool<Game2C_GetItemsResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_GetItemsResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public List<ItemInfo> Items { get; set; } = new List<ItemInfo>();
[ProtoMember(3)]
public List<ItemBindInfo> Rigs { get; set; } = new List<ItemBindInfo>();
[ProtoMember(4)]
public List<long> Slots { get; set; } = new List<long>();
}
/// <summary>
/// 请求使用物品
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2Game_UseItemRequest : AMessage, ICustomRouteRequest
{
public static C2Game_UseItemRequest Create(bool autoReturn = true)
{
var c2Game_UseItemRequest = MessageObjectPool<C2Game_UseItemRequest>.Rent();
c2Game_UseItemRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_UseItemRequest.SetIsPool(false);
}
return c2Game_UseItemRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ItemId = default;
MessageObjectPool<C2Game_UseItemRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_UseItemRequest; }
[ProtoIgnore]
public Game2C_UseItemResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long ItemId { get; set; }
}
/// <summary>
/// 请求使用物品响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_UseItemResponse : AMessage, ICustomRouteResponse
{
public static Game2C_UseItemResponse Create(bool autoReturn = true)
{
var game2C_UseItemResponse = MessageObjectPool<Game2C_UseItemResponse>.Rent();
game2C_UseItemResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_UseItemResponse.SetIsPool(false);
}
return game2C_UseItemResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
MessageObjectPool<Game2C_UseItemResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_UseItemResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 物品变化
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_ItemChange : AMessage, ICustomRouteMessage
{
public static Game2C_ItemChange Create(bool autoReturn = true)
{
var game2C_ItemChange = MessageObjectPool<Game2C_ItemChange>.Rent();
game2C_ItemChange.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_ItemChange.SetIsPool(false);
}
return game2C_ItemChange;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Type = default;
Items.Clear();
Removes.Clear();
MessageObjectPool<Game2C_ItemChange>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_ItemChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public List<ItemInfo> Items { get; set; } = new List<ItemInfo>();
[ProtoMember(3)]
public List<long> Removes { get; set; } = new List<long>();
}
/// <summary>
/// 请求安装或取下配件
/// </summary>
////////// ******** 钓组 *******/////////////
[Serializable]
[ProtoContract]
public partial class C2Game_RigChangeRequest : AMessage, ICustomRouteRequest
{
public static C2Game_RigChangeRequest Create(bool autoReturn = true)
{
var c2Game_RigChangeRequest = MessageObjectPool<C2Game_RigChangeRequest>.Rent();
c2Game_RigChangeRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_RigChangeRequest.SetIsPool(false);
}
return c2Game_RigChangeRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ItemId = default;
RigId = default;
OldRigId = default;
IsAdd = default;
MessageObjectPool<C2Game_RigChangeRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_RigChangeRequest; }
[ProtoIgnore]
public Game2C_RigChangeResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long ItemId { get; set; }
[ProtoMember(2)]
public long RigId { get; set; }
[ProtoMember(3)]
public long OldRigId { get; set; }
[ProtoMember(4)]
public bool IsAdd { get; set; }
}
/// <summary>
/// 请求安装配件响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_RigChangeResponse : AMessage, ICustomRouteResponse
{
public static Game2C_RigChangeResponse Create(bool autoReturn = true)
{
var game2C_RigChangeResponse = MessageObjectPool<Game2C_RigChangeResponse>.Rent();
game2C_RigChangeResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_RigChangeResponse.SetIsPool(false);
}
return game2C_RigChangeResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
if (Rigs != null)
{
Rigs.Dispose();
Rigs = null;
}
MessageObjectPool<Game2C_RigChangeResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_RigChangeResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public ItemBindInfo Rigs { get; set; }
}
/// <summary>
/// 请求设置快速使用
/// </summary>
////////// ******** 快速使用插槽 *******/////////////
[Serializable]
[ProtoContract]
public partial class C2Game_SetSlotRequest : AMessage, ICustomRouteRequest
{
public static C2Game_SetSlotRequest Create(bool autoReturn = true)
{
var c2Game_SetSlotRequest = MessageObjectPool<C2Game_SetSlotRequest>.Rent();
c2Game_SetSlotRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_SetSlotRequest.SetIsPool(false);
}
return c2Game_SetSlotRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Index = default;
Id = default;
MessageObjectPool<C2Game_SetSlotRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_SetSlotRequest; }
[ProtoIgnore]
public Game2C_SetSlotResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int Index { get; set; }
[ProtoMember(2)]
public long Id { get; set; }
}
/// <summary>
/// 请求设置快速使用响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_SetSlotResponse : AMessage, ICustomRouteResponse
{
public static Game2C_SetSlotResponse Create(bool autoReturn = true)
{
var game2C_SetSlotResponse = MessageObjectPool<Game2C_SetSlotResponse>.Rent();
game2C_SetSlotResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_SetSlotResponse.SetIsPool(false);
}
return game2C_SetSlotResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Slots.Clear();
MessageObjectPool<Game2C_SetSlotResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_SetSlotResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public List<long> Slots { get; set; } = new List<long>();
}
/// <summary>
/// 请求鱼护列表
/// </summary>
////////// ******** 鱼护 *******/////////////
[Serializable]
[ProtoContract]
public partial class C2Game_GetFishsRequest : AMessage, ICustomRouteRequest
{
public static C2Game_GetFishsRequest Create(bool autoReturn = true)
{
var c2Game_GetFishsRequest = MessageObjectPool<C2Game_GetFishsRequest>.Rent();
c2Game_GetFishsRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_GetFishsRequest.SetIsPool(false);
}
return c2Game_GetFishsRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
MessageObjectPool<C2Game_GetFishsRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_GetFishsRequest; }
[ProtoIgnore]
public Game2C_GetFishsResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
}
/// <summary>
/// 请求鱼护列表响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_GetFishsResponse : AMessage, ICustomRouteResponse
{
public static Game2C_GetFishsResponse Create(bool autoReturn = true)
{
var game2C_GetFishsResponse = MessageObjectPool<Game2C_GetFishsResponse>.Rent();
game2C_GetFishsResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_GetFishsResponse.SetIsPool(false);
}
return game2C_GetFishsResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Fishs.Clear();
MessageObjectPool<Game2C_GetFishsResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_GetFishsResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public List<FishInfo> Fishs { get; set; } = new List<FishInfo>();
}
/// <summary>
/// 鱼护变化
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_FishChange : AMessage, ICustomRouteMessage
{
public static Game2C_FishChange Create(bool autoReturn = true)
{
var game2C_FishChange = MessageObjectPool<Game2C_FishChange>.Rent();
game2C_FishChange.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_FishChange.SetIsPool(false);
}
return game2C_FishChange;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Type = default;
Fishs.Clear();
Removes.Clear();
MessageObjectPool<Game2C_FishChange>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_FishChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public List<FishInfo> Fishs { get; set; } = new List<FishInfo>();
[ProtoMember(3)]
public List<long> Removes { get; set; } = new List<long>();
}
/// <summary>
/// 请求出售
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2Game_SellFishRequest : AMessage, ICustomRouteRequest
{
public static C2Game_SellFishRequest Create(bool autoReturn = true)
{
var c2Game_SellFishRequest = MessageObjectPool<C2Game_SellFishRequest>.Rent();
c2Game_SellFishRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_SellFishRequest.SetIsPool(false);
}
return c2Game_SellFishRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Ids.Clear();
MessageObjectPool<C2Game_SellFishRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_SellFishRequest; }
[ProtoIgnore]
public Game2C_SellFishResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public List<long> Ids { get; set; } = new List<long>();
}
/// <summary>
/// 请求出售响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_SellFishResponse : AMessage, ICustomRouteResponse
{
public static Game2C_SellFishResponse Create(bool autoReturn = true)
{
var game2C_SellFishResponse = MessageObjectPool<Game2C_SellFishResponse>.Rent();
game2C_SellFishResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_SellFishResponse.SetIsPool(false);
}
return game2C_SellFishResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Awards.Clear();
MessageObjectPool<Game2C_SellFishResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_SellFishResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public List<AwardInfo> Awards { get; set; } = new List<AwardInfo>();
}
/// <summary>
/// 请求商店商品列表
/// </summary>
////////// ******** 商店 *******/////////////
[Serializable]
[ProtoContract]
public partial class C2Game_GetShopItemsRequest : AMessage, ICustomRouteRequest
{
public static C2Game_GetShopItemsRequest Create(bool autoReturn = true)
{
var c2Game_GetShopItemsRequest = MessageObjectPool<C2Game_GetShopItemsRequest>.Rent();
c2Game_GetShopItemsRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_GetShopItemsRequest.SetIsPool(false);
}
return c2Game_GetShopItemsRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Shop = default;
MessageObjectPool<C2Game_GetShopItemsRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_GetShopItemsRequest; }
[ProtoIgnore]
public Game2C_GetShopItemsResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public uint Shop { get; set; }
}
/// <summary>
/// 请求商店商品列表响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_GetShopItemsResponse : AMessage, ICustomRouteResponse
{
public static Game2C_GetShopItemsResponse Create(bool autoReturn = true)
{
var game2C_GetShopItemsResponse = MessageObjectPool<Game2C_GetShopItemsResponse>.Rent();
game2C_GetShopItemsResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_GetShopItemsResponse.SetIsPool(false);
}
return game2C_GetShopItemsResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Items.Clear();
MessageObjectPool<Game2C_GetShopItemsResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_GetShopItemsResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public List<ShopItemInfo> Items { get; set; } = new List<ShopItemInfo>();
}
/// <summary>
/// 请求购买
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2Game_BuyRequest : AMessage, ICustomRouteRequest
{
public static C2Game_BuyRequest Create(bool autoReturn = true)
{
var c2Game_BuyRequest = MessageObjectPool<C2Game_BuyRequest>.Rent();
c2Game_BuyRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_BuyRequest.SetIsPool(false);
}
return c2Game_BuyRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
BuyId = default;
MessageObjectPool<C2Game_BuyRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_BuyRequest; }
[ProtoIgnore]
public Game2C_GetFishsResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public uint BuyId { get; set; }
}
/// <summary>
/// 请求购买响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_BuyResponse : AMessage, ICustomRouteResponse
{
public static Game2C_BuyResponse Create(bool autoReturn = true)
{
var game2C_BuyResponse = MessageObjectPool<Game2C_BuyResponse>.Rent();
game2C_BuyResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_BuyResponse.SetIsPool(false);
}
return game2C_BuyResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
MessageObjectPool<Game2C_BuyResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_BuyResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 活动奖励推送
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_RewardNotify : AMessage, ICustomRouteMessage
{
public static Game2C_RewardNotify Create(bool autoReturn = true)
{
var game2C_RewardNotify = MessageObjectPool<Game2C_RewardNotify>.Rent();
game2C_RewardNotify.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_RewardNotify.SetIsPool(false);
}
return game2C_RewardNotify;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Awards.Clear();
MessageObjectPool<Game2C_RewardNotify>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_RewardNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public List<AwardInfo> Awards { get; set; } = new List<AwardInfo>();
}
/// <summary>
/// 请求执行GM
/// </summary>
////////// ******** GM *******/////////////
[Serializable]
[ProtoContract]
public partial class C2Game_GMRequest : AMessage, ICustomRouteRequest
{
public static C2Game_GMRequest Create(bool autoReturn = true)
{
var c2Game_GMRequest = MessageObjectPool<C2Game_GMRequest>.Rent();
c2Game_GMRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_GMRequest.SetIsPool(false);
}
return c2Game_GMRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Cmd = default;
Args = default;
MessageObjectPool<C2Game_GMRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_GMRequest; }
[ProtoIgnore]
public Game2C_GMResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public string Cmd { get; set; }
[ProtoMember(2)]
public string Args { get; set; }
}
/// <summary>
/// 执行GM返回
/// </summary>
[Serializable]
[ProtoContract]
public partial class Game2C_GMResponse : AMessage, ICustomRouteResponse
{
public static Game2C_GMResponse Create(bool autoReturn = true)
{
var game2C_GMResponse = MessageObjectPool<Game2C_GMResponse>.Rent();
game2C_GMResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_GMResponse.SetIsPool(false);
}
return game2C_GMResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
MessageObjectPool<Game2C_GMResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_GMResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 请求创建房间
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2Map_CreateRoomRequest : AMessage, ICustomRouteRequest
{
public static C2Map_CreateRoomRequest Create(bool autoReturn = true)
{
var c2Map_CreateRoomRequest = MessageObjectPool<C2Map_CreateRoomRequest>.Rent();
c2Map_CreateRoomRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Map_CreateRoomRequest.SetIsPool(false);
}
return c2Map_CreateRoomRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
MapId = default;
MessageObjectPool<C2Map_CreateRoomRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; }
[ProtoIgnore]
public Map2C_CreateRoomResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int MapId { get; set; }
}
/// <summary>
/// 请求创建房间成功
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2C_CreateRoomResponse : AMessage, ICustomRouteResponse
{
public static Map2C_CreateRoomResponse Create(bool autoReturn = true)
{
var map2C_CreateRoomResponse = MessageObjectPool<Map2C_CreateRoomResponse>.Rent();
map2C_CreateRoomResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_CreateRoomResponse.SetIsPool(false);
}
return map2C_CreateRoomResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
RoomCode = default;
Units.Clear();
MessageObjectPool<Map2C_CreateRoomResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_CreateRoomResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public string RoomCode { get; set; }
[ProtoMember(3)]
public List<MapUnitInfo> Units { get; set; } = new List<MapUnitInfo>();
}
/// <summary>
/// 请求网关离开房间(离开房间,但是不离开地图)
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2G_ExitRoomRequest : AMessage, IRequest
{
public static C2G_ExitRoomRequest Create(bool autoReturn = true)
{
var c2G_ExitRoomRequest = MessageObjectPool<C2G_ExitRoomRequest>.Rent();
c2G_ExitRoomRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2G_ExitRoomRequest.SetIsPool(false);
}
return c2G_ExitRoomRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
RoomCode = default;
MessageObjectPool<C2G_ExitRoomRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2G_ExitRoomRequest; }
[ProtoIgnore]
public G2C_ExitRoomResponse ResponseType { get; set; }
[ProtoMember(1)]
public string RoomCode { get; set; }
}
/// <summary>
/// 请求网关进入离开响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class G2C_ExitRoomResponse : AMessage, IResponse
{
public static G2C_ExitRoomResponse Create(bool autoReturn = true)
{
var g2C_ExitRoomResponse = MessageObjectPool<G2C_ExitRoomResponse>.Rent();
g2C_ExitRoomResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
g2C_ExitRoomResponse.SetIsPool(false);
}
return g2C_ExitRoomResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
RoomCode = default;
MessageObjectPool<G2C_ExitRoomResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.G2C_ExitRoomResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public string RoomCode { get; set; }
}
/// <summary>
/// 请求网关进入地图
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2G_EnterMapRequest : AMessage, IRequest
{
public static C2G_EnterMapRequest Create(bool autoReturn = true)
{
var c2G_EnterMapRequest = MessageObjectPool<C2G_EnterMapRequest>.Rent();
c2G_EnterMapRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2G_EnterMapRequest.SetIsPool(false);
}
return c2G_EnterMapRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
RoomCode = default;
MapId = default;
MessageObjectPool<C2G_EnterMapRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2G_EnterMapRequest; }
[ProtoIgnore]
public G2C_EnterMapResponse ResponseType { get; set; }
[ProtoMember(1)]
public string RoomCode { get; set; }
[ProtoMember(2)]
public int MapId { get; set; }
}
/// <summary>
/// 请求网关进入房间响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class G2C_EnterMapResponse : AMessage, IResponse
{
public static G2C_EnterMapResponse Create(bool autoReturn = true)
{
var g2C_EnterMapResponse = MessageObjectPool<G2C_EnterMapResponse>.Rent();
g2C_EnterMapResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
g2C_EnterMapResponse.SetIsPool(false);
}
return g2C_EnterMapResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
MapId = default;
RoomCode = default;
Units.Clear();
MessageObjectPool<G2C_EnterMapResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.G2C_EnterMapResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public int MapId { get; set; }
[ProtoMember(3)]
public string RoomCode { get; set; }
[ProtoMember(4)]
public List<MapUnitInfo> Units { get; set; } = new List<MapUnitInfo>();
}
/// <summary>
/// 通知客户端切换地图
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2C_ChangeMap : AMessage, ICustomRouteMessage
{
public static Map2C_ChangeMap Create(bool autoReturn = true)
{
var map2C_ChangeMap = MessageObjectPool<Map2C_ChangeMap>.Rent();
map2C_ChangeMap.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_ChangeMap.SetIsPool(false);
}
return map2C_ChangeMap;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
MapId = default;
Node = default;
MessageObjectPool<Map2C_ChangeMap>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_ChangeMap; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int MapId { get; set; }
[ProtoMember(2)]
public int Node { get; set; }
}
[Serializable]
[ProtoContract]
public partial class C2A_LoginRequest : AMessage, IRequest
{
public static C2A_LoginRequest Create(bool autoReturn = true)
{
var c2A_LoginRequest = MessageObjectPool<C2A_LoginRequest>.Rent();
c2A_LoginRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2A_LoginRequest.SetIsPool(false);
}
return c2A_LoginRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Username = default;
Password = default;
LoginType = default;
Region = default;
MessageObjectPool<C2A_LoginRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2A_LoginRequest; }
[ProtoIgnore]
public A2C_LoginResponse ResponseType { get; set; }
[ProtoMember(1)]
public string Username { get; set; }
[ProtoMember(2)]
public string Password { get; set; }
[ProtoMember(3)]
public int LoginType { get; set; }
[ProtoMember(4)]
public int Region { get; set; }
}
[Serializable]
[ProtoContract]
public partial class A2C_LoginResponse : AMessage, IResponse
{
public static A2C_LoginResponse Create(bool autoReturn = true)
{
var a2C_LoginResponse = MessageObjectPool<A2C_LoginResponse>.Rent();
a2C_LoginResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
a2C_LoginResponse.SetIsPool(false);
}
return a2C_LoginResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
ToKen = default;
MessageObjectPool<A2C_LoginResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.A2C_LoginResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public string ToKen { get; set; }
}
/// <summary>
/// 客户端登录到Gate服务器
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2G_LoginRequest : AMessage, IRequest
{
public static C2G_LoginRequest Create(bool autoReturn = true)
{
var c2G_LoginRequest = MessageObjectPool<C2G_LoginRequest>.Rent();
c2G_LoginRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2G_LoginRequest.SetIsPool(false);
}
return c2G_LoginRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ToKen = default;
MessageObjectPool<C2G_LoginRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2G_LoginRequest; }
[ProtoIgnore]
public G2C_LoginResponse ResponseType { get; set; }
[ProtoMember(1)]
public string ToKen { get; set; }
}
[Serializable]
[ProtoContract]
public partial class G2C_LoginResponse : AMessage, IResponse
{
public static G2C_LoginResponse Create(bool autoReturn = true)
{
var g2C_LoginResponse = MessageObjectPool<G2C_LoginResponse>.Rent();
g2C_LoginResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
g2C_LoginResponse.SetIsPool(false);
}
return g2C_LoginResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
RoleId = default;
MessageObjectPool<G2C_LoginResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public long RoleId { get; set; }
}
/// <summary>
/// 通知客户端重复登录
/// </summary>
[Serializable]
[ProtoContract]
public partial class G2C_RepeatLogin : AMessage, IMessage
{
public static G2C_RepeatLogin Create(bool autoReturn = true)
{
var g2C_RepeatLogin = MessageObjectPool<G2C_RepeatLogin>.Rent();
g2C_RepeatLogin.AutoReturn = autoReturn;
if (!autoReturn)
{
g2C_RepeatLogin.SetIsPool(false);
}
return g2C_RepeatLogin;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
MessageObjectPool<G2C_RepeatLogin>.Return(this);
}
public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; }
}
[Serializable]
[ProtoContract]
public partial class C2Game_GetRoleInfoRequest : AMessage, ICustomRouteRequest
{
public static C2Game_GetRoleInfoRequest Create(bool autoReturn = true)
{
var c2Game_GetRoleInfoRequest = MessageObjectPool<C2Game_GetRoleInfoRequest>.Rent();
c2Game_GetRoleInfoRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Game_GetRoleInfoRequest.SetIsPool(false);
}
return c2Game_GetRoleInfoRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
MessageObjectPool<C2Game_GetRoleInfoRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Game_GetRoleInfoRequest; }
[ProtoIgnore]
public Game2C_GetRoleInfoResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
}
[Serializable]
[ProtoContract]
public partial class Game2C_GetRoleInfoResponse : AMessage, ICustomRouteResponse
{
public static Game2C_GetRoleInfoResponse Create(bool autoReturn = true)
{
var game2C_GetRoleInfoResponse = MessageObjectPool<Game2C_GetRoleInfoResponse>.Rent();
game2C_GetRoleInfoResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
game2C_GetRoleInfoResponse.SetIsPool(false);
}
return game2C_GetRoleInfoResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
if (RoleInfo != null)
{
RoleInfo.Dispose();
RoleInfo = null;
}
RoomCode = default;
MessageObjectPool<Game2C_GetRoleInfoResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Game2C_GetRoleInfoResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public RoleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public string RoomCode { get; set; }
}
/// <summary>
/// 用户进入地图
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2C_RoleEnterRoomNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RoleEnterRoomNotify Create(bool autoReturn = true)
{
var map2C_RoleEnterRoomNotify = MessageObjectPool<Map2C_RoleEnterRoomNotify>.Rent();
map2C_RoleEnterRoomNotify.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_RoleEnterRoomNotify.SetIsPool(false);
}
return map2C_RoleEnterRoomNotify;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
if (Info != null)
{
Info.Dispose();
Info = null;
}
MessageObjectPool<Map2C_RoleEnterRoomNotify>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_RoleEnterRoomNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public MapUnitInfo Info { get; set; }
}
/// <summary>
/// 用户离开地图
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2C_RoleExitRoomNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RoleExitRoomNotify Create(bool autoReturn = true)
{
var map2C_RoleExitRoomNotify = MessageObjectPool<Map2C_RoleExitRoomNotify>.Rent();
map2C_RoleExitRoomNotify.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_RoleExitRoomNotify.SetIsPool(false);
}
return map2C_RoleExitRoomNotify;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
MessageObjectPool<Map2C_RoleExitRoomNotify>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_RoleExitRoomNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
}
/// <summary>
/// 请求拿起物品
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2Map_TakeItemRequest : AMessage, ICustomRouteRequest
{
public static C2Map_TakeItemRequest Create(bool autoReturn = true)
{
var c2Map_TakeItemRequest = MessageObjectPool<C2Map_TakeItemRequest>.Rent();
c2Map_TakeItemRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Map_TakeItemRequest.SetIsPool(false);
}
return c2Map_TakeItemRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
Task = default;
MessageObjectPool<C2Map_TakeItemRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Map_TakeItemRequest; }
[ProtoIgnore]
public Map2C_TakeItemResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public int Id { get; set; }
[ProtoMember(2)]
public bool Task { get; set; }
}
/// <summary>
/// 请求拿起物品响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2C_TakeItemResponse : AMessage, ICustomRouteResponse
{
public static Map2C_TakeItemResponse Create(bool autoReturn = true)
{
var map2C_TakeItemResponse = MessageObjectPool<Map2C_TakeItemResponse>.Rent();
map2C_TakeItemResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_TakeItemResponse.SetIsPool(false);
}
return map2C_TakeItemResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Id = default;
Task = default;
MessageObjectPool<Map2C_TakeItemResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_TakeItemResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public int Id { get; set; }
[ProtoMember(3)]
public bool Task { get; set; }
}
[Serializable]
[ProtoContract]
public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage
{
public static C2Map_RolePropertyChange Create(bool autoReturn = true)
{
var c2Map_RolePropertyChange = MessageObjectPool<C2Map_RolePropertyChange>.Rent();
c2Map_RolePropertyChange.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Map_RolePropertyChange.SetIsPool(false);
}
return c2Map_RolePropertyChange;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Propertys.Clear();
MessageObjectPool<C2Map_RolePropertyChange>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Map_RolePropertyChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public List<KeyValueInt64> Propertys { get; set; } = new List<KeyValueInt64>();
}
/// <summary>
/// 玩家状态变化同步
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2C_RoleStateNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RoleStateNotify Create(bool autoReturn = true)
{
var map2C_RoleStateNotify = MessageObjectPool<Map2C_RoleStateNotify>.Rent();
map2C_RoleStateNotify.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_RoleStateNotify.SetIsPool(false);
}
return map2C_RoleStateNotify;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
if (State != null)
{
State.Dispose();
State = null;
}
MessageObjectPool<Map2C_RoleStateNotify>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public UnitStateInfo State { get; set; }
}
/// <summary>
/// 玩家钓组变化
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2C_RoleGearChangeNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RoleGearChangeNotify Create(bool autoReturn = true)
{
var map2C_RoleGearChangeNotify = MessageObjectPool<Map2C_RoleGearChangeNotify>.Rent();
map2C_RoleGearChangeNotify.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_RoleGearChangeNotify.SetIsPool(false);
}
return map2C_RoleGearChangeNotify;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
Gears.Clear();
MessageObjectPool<Map2C_RoleGearChangeNotify>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public List<GearInfo> Gears { get; set; } = new List<GearInfo>();
}
[Serializable]
[ProtoContract]
public partial class Map2C_RolePropertyChangeNotify : AMessage, ICustomRouteMessage
{
public static Map2C_RolePropertyChangeNotify Create(bool autoReturn = true)
{
var map2C_RolePropertyChangeNotify = MessageObjectPool<Map2C_RolePropertyChangeNotify>.Rent();
map2C_RolePropertyChangeNotify.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_RolePropertyChangeNotify.SetIsPool(false);
}
return map2C_RolePropertyChangeNotify;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
Propertys.Clear();
MessageObjectPool<Map2C_RolePropertyChangeNotify>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public List<KeyValueInt64> Propertys { get; set; } = new List<KeyValueInt64>();
}
[Serializable]
[ProtoContract]
public partial class C2Map_Move : AMessage, ICustomRouteMessage
{
public static C2Map_Move Create(bool autoReturn = true)
{
var c2Map_Move = MessageObjectPool<C2Map_Move>.Rent();
c2Map_Move.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Map_Move.SetIsPool(false);
}
return c2Map_Move;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
if (Position != null)
{
Position.Dispose();
Position = null;
}
if (Rotation != null)
{
Rotation.Dispose();
Rotation = null;
}
if (Direction != null)
{
Direction.Dispose();
Direction = null;
}
IsStop = default;
IsRun = default;
Timestamp = default;
MessageObjectPool<C2Map_Move>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Map_Move; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public Vector3Info Position { get; set; }
[ProtoMember(2)]
public Vector3Info Rotation { get; set; }
[ProtoMember(3)]
public Vector3Info Direction { get; set; }
[ProtoMember(4)]
public bool IsStop { get; set; }
[ProtoMember(5)]
public bool IsRun { get; set; }
[ProtoMember(6)]
public long Timestamp { get; set; }
}
[Serializable]
[ProtoContract]
public partial class C2Map_Look : AMessage, ICustomRouteMessage
{
public static C2Map_Look Create(bool autoReturn = true)
{
var c2Map_Look = MessageObjectPool<C2Map_Look>.Rent();
c2Map_Look.AutoReturn = autoReturn;
if (!autoReturn)
{
c2Map_Look.SetIsPool(false);
}
return c2Map_Look;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
if (Rotation != null)
{
Rotation.Dispose();
Rotation = null;
}
Timestamp = default;
MessageObjectPool<C2Map_Look>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2Map_Look; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public Vector3Info Rotation { get; set; }
[ProtoMember(2)]
public long Timestamp { get; set; }
}
/// <summary>
/// 玩家移动推送
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2C_MoveNotify : AMessage, ICustomRouteMessage
{
public static Map2C_MoveNotify Create(bool autoReturn = true)
{
var map2C_MoveNotify = MessageObjectPool<Map2C_MoveNotify>.Rent();
map2C_MoveNotify.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_MoveNotify.SetIsPool(false);
}
return map2C_MoveNotify;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
if (Position != null)
{
Position.Dispose();
Position = null;
}
if (Rotation != null)
{
Rotation.Dispose();
Rotation = null;
}
if (Direction != null)
{
Direction.Dispose();
Direction = null;
}
IsStop = default;
IsRun = default;
Timestamp = default;
MessageObjectPool<Map2C_MoveNotify>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_MoveNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public Vector3Info Position { get; set; }
[ProtoMember(3)]
public Vector3Info Rotation { get; set; }
[ProtoMember(4)]
public Vector3Info Direction { get; set; }
[ProtoMember(5)]
public bool IsStop { get; set; }
[ProtoMember(6)]
public bool IsRun { get; set; }
[ProtoMember(7)]
public long Timestamp { get; set; }
}
/// <summary>
/// 玩家旋转推送
/// </summary>
[Serializable]
[ProtoContract]
public partial class Map2C_LookeNotify : AMessage, ICustomRouteMessage
{
public static Map2C_LookeNotify Create(bool autoReturn = true)
{
var map2C_LookeNotify = MessageObjectPool<Map2C_LookeNotify>.Rent();
map2C_LookeNotify.AutoReturn = autoReturn;
if (!autoReturn)
{
map2C_LookeNotify.SetIsPool(false);
}
return map2C_LookeNotify;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
if (Rotation != null)
{
Rotation.Dispose();
Rotation = null;
}
Timestamp = default;
MessageObjectPool<Map2C_LookeNotify>.Return(this);
}
public uint OpCode() { return OuterOpcode.Map2C_LookeNotify; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public Vector3Info Rotation { get; set; }
[ProtoMember(3)]
public long Timestamp { get; set; }
}
/// <summary>
/// 会话信息
/// </summary>
////////// ******** 私聊/邮件 *******/////////////
[Serializable]
[ProtoContract]
public partial class ConversationInfo : AMessage, IDisposable
{
public static ConversationInfo Create(bool autoReturn = true)
{
var conversationInfo = MessageObjectPool<ConversationInfo>.Rent();
conversationInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
conversationInfo.SetIsPool(false);
}
return conversationInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
if (RoleInfo != null)
{
RoleInfo.Dispose();
RoleInfo = null;
}
List.Clear();
MessageObjectPool<ConversationInfo>.Return(this);
}
[ProtoMember(1)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(2)]
public List<MailInfo> List { get; set; } = new List<MailInfo>();
}
[Serializable]
[ProtoContract]
public partial class MailInfo : AMessage, IDisposable
{
public static MailInfo Create(bool autoReturn = true)
{
var mailInfo = MessageObjectPool<MailInfo>.Rent();
mailInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
mailInfo.SetIsPool(false);
}
return mailInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
Sender = default;
Content = default;
CreateTime = default;
MailType = default;
MailState = default;
Items.Clear();
MessageObjectPool<MailInfo>.Return(this);
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long Sender { get; set; }
[ProtoMember(3)]
public string Content { get; set; }
[ProtoMember(4)]
public long CreateTime { get; set; }
[ProtoMember(5)]
public int MailType { get; set; }
[ProtoMember(6)]
public int MailState { get; set; }
[ProtoMember(7)]
public List<AwardInfo> Items { get; set; } = new List<AwardInfo>();
}
/// <summary>
/// 请求会话列表
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_GetConversationsRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetConversationsRequest Create(bool autoReturn = true)
{
var c2S_GetConversationsRequest = MessageObjectPool<C2S_GetConversationsRequest>.Rent();
c2S_GetConversationsRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_GetConversationsRequest.SetIsPool(false);
}
return c2S_GetConversationsRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
MessageObjectPool<C2S_GetConversationsRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_GetConversationsRequest; }
[ProtoIgnore]
public S2C_GetConversationsResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
}
/// <summary>
/// 请求会话列表响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_GetConversationsResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetConversationsResponse Create(bool autoReturn = true)
{
var s2C_GetConversationsResponse = MessageObjectPool<S2C_GetConversationsResponse>.Rent();
s2C_GetConversationsResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_GetConversationsResponse.SetIsPool(false);
}
return s2C_GetConversationsResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
List.Clear();
MessageObjectPool<S2C_GetConversationsResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_GetConversationsResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public List<ConversationInfo> List { get; set; } = new List<ConversationInfo>();
}
/// <summary>
/// 发送邮件消息
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_SendMailRequest : AMessage, ICustomRouteRequest
{
public static C2S_SendMailRequest Create(bool autoReturn = true)
{
var c2S_SendMailRequest = MessageObjectPool<C2S_SendMailRequest>.Rent();
c2S_SendMailRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_SendMailRequest.SetIsPool(false);
}
return c2S_SendMailRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Target = default;
Content = default;
Items.Clear();
MessageObjectPool<C2S_SendMailRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_SendMailRequest; }
[ProtoIgnore]
public S2C_SendMailResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Target { get; set; }
[ProtoMember(2)]
public string Content { get; set; }
[ProtoMember(3)]
public List<AwardInfo> Items { get; set; } = new List<AwardInfo>();
}
/// <summary>
/// 发送邮件消息响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_SendMailResponse : AMessage, ICustomRouteResponse
{
public static S2C_SendMailResponse Create(bool autoReturn = true)
{
var s2C_SendMailResponse = MessageObjectPool<S2C_SendMailResponse>.Rent();
s2C_SendMailResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_SendMailResponse.SetIsPool(false);
}
return s2C_SendMailResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
MessageObjectPool<S2C_SendMailResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_SendMailResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送删除会话消息
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_DeleteMailRequest : AMessage, ICustomRouteRequest
{
public static C2S_DeleteMailRequest Create(bool autoReturn = true)
{
var c2S_DeleteMailRequest = MessageObjectPool<C2S_DeleteMailRequest>.Rent();
c2S_DeleteMailRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_DeleteMailRequest.SetIsPool(false);
}
return c2S_DeleteMailRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
MessageObjectPool<C2S_DeleteMailRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_DeleteMailRequest; }
[ProtoIgnore]
public S2C_DeleteMailResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Id { get; set; }
}
/// <summary>
/// 发送删除会话消息响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_DeleteMailResponse : AMessage, ICustomRouteResponse
{
public static S2C_DeleteMailResponse Create(bool autoReturn = true)
{
var s2C_DeleteMailResponse = MessageObjectPool<S2C_DeleteMailResponse>.Rent();
s2C_DeleteMailResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_DeleteMailResponse.SetIsPool(false);
}
return s2C_DeleteMailResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Id = default;
MessageObjectPool<S2C_DeleteMailResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_DeleteMailResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public long Id { get; set; }
}
/// <summary>
/// 新邮件推送
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_HaveMail : AMessage, ICustomRouteMessage
{
public static S2C_HaveMail Create(bool autoReturn = true)
{
var s2C_HaveMail = MessageObjectPool<S2C_HaveMail>.Rent();
s2C_HaveMail.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_HaveMail.SetIsPool(false);
}
return s2C_HaveMail;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
if (Mail != null)
{
Mail.Dispose();
Mail = null;
}
Key = default;
MessageObjectPool<S2C_HaveMail>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_HaveMail; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public MailInfo Mail { get; set; }
[ProtoMember(2)]
public string Key { get; set; }
}
[Serializable]
[ProtoContract]
public partial class S2C_MailState : AMessage, ICustomRouteMessage
{
public static S2C_MailState Create(bool autoReturn = true)
{
var s2C_MailState = MessageObjectPool<S2C_MailState>.Rent();
s2C_MailState.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_MailState.SetIsPool(false);
}
return s2C_MailState;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
MailState = default;
MailId = default;
MessageObjectPool<S2C_MailState>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_MailState; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public int MailState { get; set; }
[ProtoMember(2)]
public long MailId { get; set; }
}
////////// ******** 频道聊天 *******/////////////
[Serializable]
[ProtoContract]
public partial class ChatUserInfo : AMessage, IDisposable
{
public static ChatUserInfo Create(bool autoReturn = true)
{
var chatUserInfo = MessageObjectPool<ChatUserInfo>.Rent();
chatUserInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
chatUserInfo.SetIsPool(false);
}
return chatUserInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
Name = default;
MessageObjectPool<ChatUserInfo>.Return(this);
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long Name { get; set; }
}
[Serializable]
[ProtoContract]
public partial class ChatMessageInfo : AMessage, IDisposable
{
public static ChatMessageInfo Create(bool autoReturn = true)
{
var chatMessageInfo = MessageObjectPool<ChatMessageInfo>.Rent();
chatMessageInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
chatMessageInfo.SetIsPool(false);
}
return chatMessageInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Type = default;
Source = default;
if (Trigger != null)
{
Trigger.Dispose();
Trigger = null;
}
Content = default;
SendTime = default;
MessageObjectPool<ChatMessageInfo>.Return(this);
}
[ProtoMember(1)]
public int Type { get; set; }
[ProtoMember(2)]
public long Source { get; set; }
[ProtoMember(3)]
public ChatUserInfo Trigger { get; set; }
[ProtoMember(4)]
public string Content { get; set; }
[ProtoMember(5)]
public long SendTime { get; set; }
}
/// <summary>
/// 创建频道
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_CreateChannelRequest : AMessage, ICustomRouteRequest
{
public static C2S_CreateChannelRequest Create(bool autoReturn = true)
{
var c2S_CreateChannelRequest = MessageObjectPool<C2S_CreateChannelRequest>.Rent();
c2S_CreateChannelRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_CreateChannelRequest.SetIsPool(false);
}
return c2S_CreateChannelRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Name = default;
MessageObjectPool<C2S_CreateChannelRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_CreateChannelRequest; }
[ProtoIgnore]
public S2C_CreateChannelResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建频道响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_CreateChannelResponse : AMessage, ICustomRouteResponse
{
public static S2C_CreateChannelResponse Create(bool autoReturn = true)
{
var s2C_CreateChannelResponse = MessageObjectPool<S2C_CreateChannelResponse>.Rent();
s2C_CreateChannelResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_CreateChannelResponse.SetIsPool(false);
}
return s2C_CreateChannelResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
ChannelId = default;
MessageObjectPool<S2C_CreateChannelResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_CreateChannelResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public long ChannelId { get; set; }
}
/// <summary>
/// 请求进入频道
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_JoinChannelRequest : AMessage, ICustomRouteRequest
{
public static C2S_JoinChannelRequest Create(bool autoReturn = true)
{
var c2S_JoinChannelRequest = MessageObjectPool<C2S_JoinChannelRequest>.Rent();
c2S_JoinChannelRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_JoinChannelRequest.SetIsPool(false);
}
return c2S_JoinChannelRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Target = default;
MessageObjectPool<C2S_JoinChannelRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_JoinChannelRequest; }
[ProtoIgnore]
public S2C_JoinChannelResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long Target { get; set; }
}
/// <summary>
/// 进入频道响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_JoinChannelResponse : AMessage, ICustomRouteResponse
{
public static S2C_JoinChannelResponse Create(bool autoReturn = true)
{
var s2C_JoinChannelResponse = MessageObjectPool<S2C_JoinChannelResponse>.Rent();
s2C_JoinChannelResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_JoinChannelResponse.SetIsPool(false);
}
return s2C_JoinChannelResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
MessageObjectPool<S2C_JoinChannelResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_JoinChannelResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 发送消息
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_SendMessageRequest : AMessage, ICustomRouteRequest
{
public static C2S_SendMessageRequest Create(bool autoReturn = true)
{
var c2S_SendMessageRequest = MessageObjectPool<C2S_SendMessageRequest>.Rent();
c2S_SendMessageRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_SendMessageRequest.SetIsPool(false);
}
return c2S_SendMessageRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Message = default;
Target = default;
MessageObjectPool<C2S_SendMessageRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_SendMessageRequest; }
[ProtoIgnore]
public S2C_SendMessageResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Message { get; set; }
[ProtoMember(2)]
public long Target { get; set; }
}
/// <summary>
/// 发送消息响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_SendMessageResponse : AMessage, ICustomRouteResponse
{
public static S2C_SendMessageResponse Create(bool autoReturn = true)
{
var s2C_SendMessageResponse = MessageObjectPool<S2C_SendMessageResponse>.Rent();
s2C_SendMessageResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_SendMessageResponse.SetIsPool(false);
}
return s2C_SendMessageResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
MessageObjectPool<S2C_SendMessageResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_SendMessageResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_Message : AMessage, ICustomRouteMessage
{
public static S2C_Message Create(bool autoReturn = true)
{
var s2C_Message = MessageObjectPool<S2C_Message>.Rent();
s2C_Message.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_Message.SetIsPool(false);
}
return s2C_Message;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
if (Msg != null)
{
Msg.Dispose();
Msg = null;
}
MessageObjectPool<S2C_Message>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_Message; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public ChatMessageInfo Msg { get; set; }
}
////////// ******** 工会 *******/////////////
[Serializable]
[ProtoContract]
public partial class ClubInfo : AMessage, IDisposable
{
public static ClubInfo Create(bool autoReturn = true)
{
var clubInfo = MessageObjectPool<ClubInfo>.Rent();
clubInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
clubInfo.SetIsPool(false);
}
return clubInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
Name = default;
CreateTime = default;
OwnerId = default;
MemberCount = default;
MessageObjectPool<ClubInfo>.Return(this);
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public string Name { get; set; }
[ProtoMember(3)]
public long CreateTime { get; set; }
[ProtoMember(4)]
public long OwnerId { get; set; }
[ProtoMember(5)]
public int MemberCount { get; set; }
}
/// <summary>
/// 请求创建工会
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_CreateClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_CreateClubRequest Create(bool autoReturn = true)
{
var c2S_CreateClubRequest = MessageObjectPool<C2S_CreateClubRequest>.Rent();
c2S_CreateClubRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_CreateClubRequest.SetIsPool(false);
}
return c2S_CreateClubRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Name = default;
MessageObjectPool<C2S_CreateClubRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_CreateClubRequest; }
[ProtoIgnore]
public S2C_CreateClubResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public string Name { get; set; }
}
/// <summary>
/// 创建工会响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_CreateClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_CreateClubResponse Create(bool autoReturn = true)
{
var s2C_CreateClubResponse = MessageObjectPool<S2C_CreateClubResponse>.Rent();
s2C_CreateClubResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_CreateClubResponse.SetIsPool(false);
}
return s2C_CreateClubResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
if (Club != null)
{
Club.Dispose();
Club = null;
}
MessageObjectPool<S2C_CreateClubResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_CreateClubResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public ClubInfo Club { get; set; }
}
/// <summary>
/// 请求工会信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_GetClubInfoRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetClubInfoRequest Create(bool autoReturn = true)
{
var c2S_GetClubInfoRequest = MessageObjectPool<C2S_GetClubInfoRequest>.Rent();
c2S_GetClubInfoRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_GetClubInfoRequest.SetIsPool(false);
}
return c2S_GetClubInfoRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ClubId = default;
MessageObjectPool<C2S_GetClubInfoRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_GetClubInfoRequest; }
[ProtoIgnore]
public S2C_GetClubInfoResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_GetClubInfoResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetClubInfoResponse Create(bool autoReturn = true)
{
var s2C_GetClubInfoResponse = MessageObjectPool<S2C_GetClubInfoResponse>.Rent();
s2C_GetClubInfoResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_GetClubInfoResponse.SetIsPool(false);
}
return s2C_GetClubInfoResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Name = default;
MessageObjectPool<S2C_GetClubInfoResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_GetClubInfoResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public string Name { get; set; }
}
/// <summary>
/// 请求工会成员列表
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_GetMemberListRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetMemberListRequest Create(bool autoReturn = true)
{
var c2S_GetMemberListRequest = MessageObjectPool<C2S_GetMemberListRequest>.Rent();
c2S_GetMemberListRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_GetMemberListRequest.SetIsPool(false);
}
return c2S_GetMemberListRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ClubId = default;
MessageObjectPool<C2S_GetMemberListRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_GetMemberListRequest; }
[ProtoIgnore]
public S2C_GetMemberListResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应工会成员列表
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_GetMemberListResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetMemberListResponse Create(bool autoReturn = true)
{
var s2C_GetMemberListResponse = MessageObjectPool<S2C_GetMemberListResponse>.Rent();
s2C_GetMemberListResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_GetMemberListResponse.SetIsPool(false);
}
return s2C_GetMemberListResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Members.Clear();
MessageObjectPool<S2C_GetMemberListResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_GetMemberListResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public List<RoleSimpleInfo> Members { get; set; } = new List<RoleSimpleInfo>();
}
/// <summary>
/// 获取工会列表请求
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_GetClubListRequest : AMessage, ICustomRouteRequest
{
public static C2S_GetClubListRequest Create(bool autoReturn = true)
{
var c2S_GetClubListRequest = MessageObjectPool<C2S_GetClubListRequest>.Rent();
c2S_GetClubListRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_GetClubListRequest.SetIsPool(false);
}
return c2S_GetClubListRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
MessageObjectPool<C2S_GetClubListRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_GetClubListRequest; }
[ProtoIgnore]
public S2C_GetClubListResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
}
/// <summary>
/// 获取工会列表响应
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_GetClubListResponse : AMessage, ICustomRouteResponse
{
public static S2C_GetClubListResponse Create(bool autoReturn = true)
{
var s2C_GetClubListResponse = MessageObjectPool<S2C_GetClubListResponse>.Rent();
s2C_GetClubListResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_GetClubListResponse.SetIsPool(false);
}
return s2C_GetClubListResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
Clubs.Clear();
MessageObjectPool<S2C_GetClubListResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_GetClubListResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public List<ClubInfo> Clubs { get; set; } = new List<ClubInfo>();
}
/// <summary>
/// 请求加入工会
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_JoinClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_JoinClubRequest Create(bool autoReturn = true)
{
var c2S_JoinClubRequest = MessageObjectPool<C2S_JoinClubRequest>.Rent();
c2S_JoinClubRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_JoinClubRequest.SetIsPool(false);
}
return c2S_JoinClubRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ClubId = default;
MessageObjectPool<C2S_JoinClubRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_JoinClubRequest; }
[ProtoIgnore]
public S2C_JoinClubResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应加入工会
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_JoinClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_JoinClubResponse Create(bool autoReturn = true)
{
var s2C_JoinClubResponse = MessageObjectPool<S2C_JoinClubResponse>.Rent();
s2C_JoinClubResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_JoinClubResponse.SetIsPool(false);
}
return s2C_JoinClubResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
if (Club != null)
{
Club.Dispose();
Club = null;
}
MessageObjectPool<S2C_JoinClubResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_JoinClubResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public ClubInfo Club { get; set; }
}
/// <summary>
/// 请求退出工会
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_LeaveClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_LeaveClubRequest Create(bool autoReturn = true)
{
var c2S_LeaveClubRequest = MessageObjectPool<C2S_LeaveClubRequest>.Rent();
c2S_LeaveClubRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_LeaveClubRequest.SetIsPool(false);
}
return c2S_LeaveClubRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ClubId = default;
MessageObjectPool<C2S_LeaveClubRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_LeaveClubRequest; }
[ProtoIgnore]
public S2C_LeaveClubResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应退出工会
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_LeaveClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_LeaveClubResponse Create(bool autoReturn = true)
{
var s2C_LeaveClubResponse = MessageObjectPool<S2C_LeaveClubResponse>.Rent();
s2C_LeaveClubResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_LeaveClubResponse.SetIsPool(false);
}
return s2C_LeaveClubResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
ClubId = default;
MessageObjectPool<S2C_LeaveClubResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_LeaveClubResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public long ClubId { get; set; }
}
/// <summary>
/// 请求解散工会
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_DissolveClubRequest : AMessage, ICustomRouteRequest
{
public static C2S_DissolveClubRequest Create(bool autoReturn = true)
{
var c2S_DissolveClubRequest = MessageObjectPool<C2S_DissolveClubRequest>.Rent();
c2S_DissolveClubRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_DissolveClubRequest.SetIsPool(false);
}
return c2S_DissolveClubRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ClubId = default;
MessageObjectPool<C2S_DissolveClubRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_DissolveClubRequest; }
[ProtoIgnore]
public S2C_DissolveClubResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
}
/// <summary>
/// 响应解散工会
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_DissolveClubResponse : AMessage, ICustomRouteResponse
{
public static S2C_DissolveClubResponse Create(bool autoReturn = true)
{
var s2C_DissolveClubResponse = MessageObjectPool<S2C_DissolveClubResponse>.Rent();
s2C_DissolveClubResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_DissolveClubResponse.SetIsPool(false);
}
return s2C_DissolveClubResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
ClubId = default;
MessageObjectPool<S2C_DissolveClubResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_DissolveClubResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public long ClubId { get; set; }
}
/// <summary>
/// 请求操作申请
/// </summary>
[Serializable]
[ProtoContract]
public partial class C2S_DisposeJoinRequest : AMessage, ICustomRouteRequest
{
public static C2S_DisposeJoinRequest Create(bool autoReturn = true)
{
var c2S_DisposeJoinRequest = MessageObjectPool<C2S_DisposeJoinRequest>.Rent();
c2S_DisposeJoinRequest.AutoReturn = autoReturn;
if (!autoReturn)
{
c2S_DisposeJoinRequest.SetIsPool(false);
}
return c2S_DisposeJoinRequest;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ClubId = default;
ApplicantId = default;
Agree = default;
MessageObjectPool<C2S_DisposeJoinRequest>.Return(this);
}
public uint OpCode() { return OuterOpcode.C2S_DisposeJoinRequest; }
[ProtoIgnore]
public S2C_DisposeJoinResponse ResponseType { get; set; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public long ClubId { get; set; }
[ProtoMember(2)]
public long ApplicantId { get; set; }
[ProtoMember(3)]
public int Agree { get; set; }
}
/// <summary>
/// 响应操作申请
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_DisposeJoinResponse : AMessage, ICustomRouteResponse
{
public static S2C_DisposeJoinResponse Create(bool autoReturn = true)
{
var s2C_DisposeJoinResponse = MessageObjectPool<S2C_DisposeJoinResponse>.Rent();
s2C_DisposeJoinResponse.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_DisposeJoinResponse.SetIsPool(false);
}
return s2C_DisposeJoinResponse;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ErrorCode = 0;
ClubId = default;
ApplicantId = default;
Agree = default;
MessageObjectPool<S2C_DisposeJoinResponse>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_DisposeJoinResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
[ProtoMember(2)]
public long ClubId { get; set; }
[ProtoMember(3)]
public long ApplicantId { get; set; }
[ProtoMember(4)]
public int Agree { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[Serializable]
[ProtoContract]
public partial class S2C_ClubChange : AMessage, ICustomRouteMessage
{
public static S2C_ClubChange Create(bool autoReturn = true)
{
var s2C_ClubChange = MessageObjectPool<S2C_ClubChange>.Rent();
s2C_ClubChange.AutoReturn = autoReturn;
if (!autoReturn)
{
s2C_ClubChange.SetIsPool(false);
}
return s2C_ClubChange;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
if (Club != null)
{
Club.Dispose();
Club = null;
}
ChangeType = default;
MessageObjectPool<S2C_ClubChange>.Return(this);
}
public uint OpCode() { return OuterOpcode.S2C_ClubChange; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.SocialRoute;
[ProtoMember(1)]
public ClubInfo Club { get; set; }
[ProtoMember(2)]
public int ChangeType { get; set; }
}
/// <summary>
/// 角色基础信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class RoleBaseInfo : AMessage, IDisposable
{
public static RoleBaseInfo Create(bool autoReturn = true)
{
var roleBaseInfo = MessageObjectPool<RoleBaseInfo>.Rent();
roleBaseInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
roleBaseInfo.SetIsPool(false);
}
return roleBaseInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
NickName = default;
Head = default;
Country = default;
Level = default;
Exp = default;
if (VipInfo != null)
{
VipInfo.Dispose();
VipInfo = null;
}
MessageObjectPool<RoleBaseInfo>.Return(this);
}
[ProtoMember(1)]
public string NickName { get; set; }
[ProtoMember(2)]
public string Head { get; set; }
[ProtoMember(3)]
public string Country { get; set; }
[ProtoMember(4)]
public int Level { get; set; }
[ProtoMember(5)]
public int Exp { get; set; }
[ProtoMember(6)]
public VipInfo VipInfo { get; set; }
}
[Serializable]
[ProtoContract]
public partial class KeyValueInt64 : AMessage, IDisposable
{
public static KeyValueInt64 Create(bool autoReturn = true)
{
var keyValueInt64 = MessageObjectPool<KeyValueInt64>.Rent();
keyValueInt64.AutoReturn = autoReturn;
if (!autoReturn)
{
keyValueInt64.SetIsPool(false);
}
return keyValueInt64;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Key = default;
Value = default;
MessageObjectPool<KeyValueInt64>.Return(this);
}
[ProtoMember(1)]
public int Key { get; set; }
[ProtoMember(2)]
public long Value { get; set; }
}
/// <summary>
/// 角色信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class RoleInfo : AMessage, IDisposable
{
public static RoleInfo Create(bool autoReturn = true)
{
var roleInfo = MessageObjectPool<RoleInfo>.Rent();
roleInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
roleInfo.SetIsPool(false);
}
return roleInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
if (BaseInfo != null)
{
BaseInfo.Dispose();
BaseInfo = null;
}
RoleId = default;
Items.Clear();
ItemBinds.Clear();
Fishs.Clear();
Activities.Clear();
Currency.Clear();
Slots.Clear();
Skills.Clear();
MapId = default;
MessageObjectPool<RoleInfo>.Return(this);
}
[ProtoMember(1)]
public RoleBaseInfo BaseInfo { get; set; }
[ProtoMember(2)]
public long RoleId { get; set; }
[ProtoMember(3)]
public List<ItemInfo> Items { get; set; } = new List<ItemInfo>();
[ProtoMember(4)]
public List<ItemBindInfo> ItemBinds { get; set; } = new List<ItemBindInfo>();
[ProtoMember(5)]
public List<FishInfo> Fishs { get; set; } = new List<FishInfo>();
[ProtoMember(6)]
public List<ActivityInfo> Activities { get; set; } = new List<ActivityInfo>();
[ProtoMember(7)]
public List<KeyValueInt64> Currency { get; set; } = new List<KeyValueInt64>();
[ProtoMember(8)]
public List<KeyValueInt64> Slots { get; set; } = new List<KeyValueInt64>();
[ProtoMember(9)]
public List<SkillInfo> Skills { get; set; } = new List<SkillInfo>();
[ProtoMember(10)]
public int MapId { get; set; }
}
/// <summary>
/// 角色信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class RoleSimpleInfo : AMessage, IDisposable
{
public static RoleSimpleInfo Create(bool autoReturn = true)
{
var roleSimpleInfo = MessageObjectPool<RoleSimpleInfo>.Rent();
roleSimpleInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
roleSimpleInfo.SetIsPool(false);
}
return roleSimpleInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
RoleId = default;
NickName = default;
Head = default;
Country = default;
Level = default;
Vip = default;
MapId = default;
MessageObjectPool<RoleSimpleInfo>.Return(this);
}
[ProtoMember(1)]
public long RoleId { get; set; }
[ProtoMember(2)]
public string NickName { get; set; }
[ProtoMember(3)]
public string Head { get; set; }
[ProtoMember(4)]
public string Country { get; set; }
[ProtoMember(5)]
public int Level { get; set; }
[ProtoMember(6)]
public int Vip { get; set; }
[ProtoMember(7)]
public int MapId { get; set; }
}
/// <summary>
/// VIP信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class VipInfo : AMessage, IDisposable
{
public static VipInfo Create(bool autoReturn = true)
{
var vipInfo = MessageObjectPool<VipInfo>.Rent();
vipInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
vipInfo.SetIsPool(false);
}
return vipInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Level = default;
OpenTime = default;
ExpirationTime = default;
MessageObjectPool<VipInfo>.Return(this);
}
[ProtoMember(1)]
public int Level { get; set; }
[ProtoMember(2)]
public long OpenTime { get; set; }
[ProtoMember(3)]
public long ExpirationTime { get; set; }
}
/// <summary>
/// 奖励信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class AwardInfo : AMessage, IDisposable
{
public static AwardInfo Create(bool autoReturn = true)
{
var awardInfo = MessageObjectPool<AwardInfo>.Rent();
awardInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
awardInfo.SetIsPool(false);
}
return awardInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ConfigId = default;
Count = default;
MessageObjectPool<AwardInfo>.Return(this);
}
[ProtoMember(1)]
public long ConfigId { get; set; }
[ProtoMember(2)]
public int Count { get; set; }
}
/// <summary>
/// 玩家当前使用钓组信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class ItemBindInfo : AMessage, IDisposable
{
public static ItemBindInfo Create(bool autoReturn = true)
{
var itemBindInfo = MessageObjectPool<ItemBindInfo>.Rent();
itemBindInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
itemBindInfo.SetIsPool(false);
}
return itemBindInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Item = default;
BindItems.Clear();
MessageObjectPool<ItemBindInfo>.Return(this);
}
[ProtoMember(1)]
public long Item { get; set; }
[ProtoMember(2)]
public List<long> BindItems { get; set; } = new List<long>();
}
/// <summary>
/// 物品信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class ItemInfo : AMessage, IDisposable
{
public static ItemInfo Create(bool autoReturn = true)
{
var itemInfo = MessageObjectPool<ItemInfo>.Rent();
itemInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
itemInfo.SetIsPool(false);
}
return itemInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ConfigId = default;
Id = default;
Count = default;
ExpirationTime = default;
GetTime = default;
Abrasion = default;
MessageObjectPool<ItemInfo>.Return(this);
}
[ProtoMember(1)]
public uint ConfigId { get; set; }
[ProtoMember(2)]
public long Id { get; set; }
[ProtoMember(3)]
public int Count { get; set; }
[ProtoMember(4)]
public long ExpirationTime { get; set; }
[ProtoMember(5)]
public long GetTime { get; set; }
[ProtoMember(6)]
public int Abrasion { get; set; }
}
/// <summary>
/// 商店物品信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class ShopItemInfo : AMessage, IDisposable
{
public static ShopItemInfo Create(bool autoReturn = true)
{
var shopItemInfo = MessageObjectPool<ShopItemInfo>.Rent();
shopItemInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
shopItemInfo.SetIsPool(false);
}
return shopItemInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ConfigId = default;
Price = default;
Currency = default;
Sort = default;
Tag = default;
MessageObjectPool<ShopItemInfo>.Return(this);
}
[ProtoMember(1)]
public uint ConfigId { get; set; }
[ProtoMember(2)]
public uint Price { get; set; }
[ProtoMember(3)]
public uint Currency { get; set; }
[ProtoMember(4)]
public uint Sort { get; set; }
[ProtoMember(5)]
public uint Tag { get; set; }
}
/// <summary>
/// fish信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class FishInfo : AMessage, IDisposable
{
public static FishInfo Create(bool autoReturn = true)
{
var fishInfo = MessageObjectPool<FishInfo>.Rent();
fishInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
fishInfo.SetIsPool(false);
}
return fishInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ConfigId = default;
Id = default;
Weight = default;
GetTime = default;
ExpirationTime = default;
MessageObjectPool<FishInfo>.Return(this);
}
[ProtoMember(1)]
public uint ConfigId { get; set; }
[ProtoMember(2)]
public long Id { get; set; }
[ProtoMember(3)]
public int Weight { get; set; }
[ProtoMember(4)]
public long GetTime { get; set; }
[ProtoMember(5)]
public long ExpirationTime { get; set; }
}
[Serializable]
[ProtoContract]
public partial class ActivityInfo : AMessage, IDisposable
{
public static ActivityInfo Create(bool autoReturn = true)
{
var activityInfo = MessageObjectPool<ActivityInfo>.Rent();
activityInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
activityInfo.SetIsPool(false);
}
return activityInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
StartTime = default;
EndTime = default;
Data.Clear();
MessageObjectPool<ActivityInfo>.Return(this);
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public long StartTime { get; set; }
[ProtoMember(3)]
public long EndTime { get; set; }
[ProtoMember(4)]
public List<KeyValueInt64> Data { get; set; } = new List<KeyValueInt64>();
}
/// <summary>
/// 技能情况
/// </summary>
[Serializable]
[ProtoContract]
public partial class SkillInfo : AMessage, IDisposable
{
public static SkillInfo Create(bool autoReturn = true)
{
var skillInfo = MessageObjectPool<SkillInfo>.Rent();
skillInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
skillInfo.SetIsPool(false);
}
return skillInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
ConfigId = default;
Level = default;
Exp = default;
MessageObjectPool<SkillInfo>.Return(this);
}
[ProtoMember(1)]
public uint ConfigId { get; set; }
[ProtoMember(2)]
public int Level { get; set; }
[ProtoMember(3)]
public int Exp { get; set; }
}
[Serializable]
[ProtoContract]
public partial class Vector3Info : AMessage, IDisposable
{
public static Vector3Info Create(bool autoReturn = true)
{
var vector3Info = MessageObjectPool<Vector3Info>.Rent();
vector3Info.AutoReturn = autoReturn;
if (!autoReturn)
{
vector3Info.SetIsPool(false);
}
return vector3Info;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
x = default;
y = default;
z = default;
MessageObjectPool<Vector3Info>.Return(this);
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
[ProtoMember(3)]
public float z { get; set; }
}
[Serializable]
[ProtoContract]
public partial class Vector2Info : AMessage, IDisposable
{
public static Vector2Info Create(bool autoReturn = true)
{
var vector2Info = MessageObjectPool<Vector2Info>.Rent();
vector2Info.AutoReturn = autoReturn;
if (!autoReturn)
{
vector2Info.SetIsPool(false);
}
return vector2Info;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
x = default;
y = default;
MessageObjectPool<Vector2Info>.Return(this);
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
}
[Serializable]
[ProtoContract]
public partial class QuaternionInfo : AMessage, IDisposable
{
public static QuaternionInfo Create(bool autoReturn = true)
{
var quaternionInfo = MessageObjectPool<QuaternionInfo>.Rent();
quaternionInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
quaternionInfo.SetIsPool(false);
}
return quaternionInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
x = default;
y = default;
z = default;
w = default;
MessageObjectPool<QuaternionInfo>.Return(this);
}
[ProtoMember(1)]
public float x { get; set; }
[ProtoMember(2)]
public float y { get; set; }
[ProtoMember(3)]
public float z { get; set; }
[ProtoMember(4)]
public float w { get; set; }
}
/// <summary>
/// 玩家当前使用钓组信息
/// </summary>
[Serializable]
[ProtoContract]
public partial class GearInfo : AMessage, IDisposable
{
public static GearInfo Create(bool autoReturn = true)
{
var gearInfo = MessageObjectPool<GearInfo>.Rent();
gearInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
gearInfo.SetIsPool(false);
}
return gearInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
if (Item != null)
{
Item.Dispose();
Item = null;
}
Binds.Clear();
if (Position != null)
{
Position.Dispose();
Position = null;
}
if (Rotation != null)
{
Rotation.Dispose();
Rotation = null;
}
Propertys.Clear();
InUse = default;
InHand = default;
MessageObjectPool<GearInfo>.Return(this);
}
[ProtoMember(1)]
public ItemInfo Item { get; set; }
[ProtoMember(2)]
public List<ItemInfo> Binds { get; set; } = new List<ItemInfo>();
[ProtoMember(3)]
public Vector3Info Position { get; set; }
[ProtoMember(4)]
public Vector3Info Rotation { get; set; }
[ProtoMember(5)]
public List<KeyValueInt64> Propertys { get; set; } = new List<KeyValueInt64>();
[ProtoMember(6)]
public bool InUse { get; set; }
[ProtoMember(7)]
public bool InHand { get; set; }
}
[Serializable]
[ProtoContract]
public partial class UnitStateInfo : AMessage, IDisposable
{
public static UnitStateInfo Create(bool autoReturn = true)
{
var unitStateInfo = MessageObjectPool<UnitStateInfo>.Rent();
unitStateInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
unitStateInfo.SetIsPool(false);
}
return unitStateInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
State = default;
Propertys.Clear();
MessageObjectPool<UnitStateInfo>.Return(this);
}
[ProtoMember(1)]
public int State { get; set; }
[ProtoMember(2)]
public List<KeyValueInt64> Propertys { get; set; } = new List<KeyValueInt64>();
}
[Serializable]
[ProtoContract]
public partial class MapUnitInfo : AMessage, IDisposable
{
public static MapUnitInfo Create(bool autoReturn = true)
{
var mapUnitInfo = MessageObjectPool<MapUnitInfo>.Rent();
mapUnitInfo.AutoReturn = autoReturn;
if (!autoReturn)
{
mapUnitInfo.SetIsPool(false);
}
return mapUnitInfo;
}
public void Return()
{
if (!AutoReturn)
{
SetIsPool(true);
AutoReturn = true;
}
else if (!IsPool())
{
return;
}
Dispose();
}
public void Dispose()
{
if (!IsPool()) return;
Id = default;
if (RoleInfo != null)
{
RoleInfo.Dispose();
RoleInfo = null;
}
if (Position != null)
{
Position.Dispose();
Position = null;
}
if (Rotation != null)
{
Rotation.Dispose();
Rotation = null;
}
if (State != null)
{
State.Dispose();
State = null;
}
Gears.Clear();
Propertys.Clear();
MessageObjectPool<MapUnitInfo>.Return(this);
}
[ProtoMember(1)]
public long Id { get; set; }
[ProtoMember(2)]
public RoleSimpleInfo RoleInfo { get; set; }
[ProtoMember(3)]
public Vector3Info Position { get; set; }
[ProtoMember(4)]
public Vector3Info Rotation { get; set; }
[ProtoMember(5)]
public UnitStateInfo State { get; set; }
[ProtoMember(6)]
public List<GearInfo> Gears { get; set; } = new List<GearInfo>();
[ProtoMember(7)]
public List<KeyValueInt64> Propertys { get; set; } = new List<KeyValueInt64>();
}
}