Files
Fishing2/Assets/Scripts/UI/Shops/FishingShopPanel.cs
2025-10-11 17:55:09 +08:00

74 lines
1.6 KiB
C#

// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
using System.Collections.Generic;
using FairyGUI;
using NBC;
using NUnit.Framework;
using UIPanel = NBC.UIPanel;
namespace NBF
{
public class ShopGearData
{
public string title;
public int type;
public int subType;
}
public partial class FishingShopPanel : UIPanel
{
protected override void OnInit()
{
base.OnInit();
this.AutoAddClick(OnClick);
IsShowCursor = true;
var testData = new List<ShopGearData>();
for (int i = 0; i < 10; i++)
{
for (int j = 20; j < 25; j++)
{
var item = new ShopGearData
{
type = i,
subType = j
};
testData.Add(item);
}
}
ItemList.SetData(testData);
}
protected override void OnShow()
{
base.OnShow();
UseBottomMenu();
}
private void UseBottomMenu()
{
BottomMenu.Use(this);
}
private void OnClickItem(object item)
{
if (item is not ShopGearItem shopGearItem) return;
Log.Info($"click item ={shopGearItem.GearData.title}");
}
private void OnClick(GComponent btn)
{
// if (btn == BtnClose)
// {
// Hide();
// }
}
protected override void OnDestroy()
{
base.OnDestroy();
}
}
}