# Conflicts: # Assets/Scenes/RopeTest.unity # Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs # Assets/Scripts/Fishing/Rope/Rope.cs # Assets/Scripts/Fishing/Rope/Rope.cs.meta
21 lines
732 B
C#
21 lines
732 B
C#
using UnityEngine;
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namespace NBF
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{
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public class FLure : FGearBase
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{
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protected override void OnInit()
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{
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// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
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// Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
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// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
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// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
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// SetParent(Rod.lineHandler.LineConnector_1.transform);
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var endNode = Rod.Line.GetNode(FLineLogicNodeType.End);
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SetParent(endNode.transform);
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transform.localPosition = Vector3.zero;
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}
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}
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} |