Files
Fishing2/Assets/Scripts/Fishing/New/View/Player/Tackle/FLure.cs
Bob.Song d432c468b1 接入新逻辑
# Conflicts:
#	Assets/Scenes/RopeTest.unity
#	Assets/Scripts/Fishing/New/View/Player/Tackle/FLine.cs
#	Assets/Scripts/Fishing/Rope/Rope.cs
#	Assets/Scripts/Fishing/Rope/Rope.cs.meta
2026-04-26 14:44:06 +08:00

21 lines
732 B
C#

using UnityEngine;
namespace NBF
{
public class FLure : FGearBase
{
protected override void OnInit()
{
// transform.position = Rod.lineHandler.LineConnector_1.transform.position;
// Lure.gameObject.GetComponent<ConfigurableJoint>().connectedBody =
// lineHandler.LineConnector_1.GetComponent<Rigidbody>();
// LureHookWaterDisplacement = Lure.GetComponent<FWaterDisplacement>();
// SetParent(Rod.lineHandler.LineConnector_1.transform);
var endNode = Rod.Line.GetNode(FLineLogicNodeType.End);
SetParent(endNode.transform);
transform.localPosition = Vector3.zero;
}
}
}