Files
Fishing2/Assets/ThirdParty/LuxWater/Demos/Scripts/LuxWater_ExtendedFlycam.cs
2025-05-10 12:49:47 +08:00

90 lines
2.9 KiB
C#

using UnityEngine;
using System.Collections;
namespace LuxWater.Demo {
public class LuxWater_ExtendedFlycam : MonoBehaviour
{
// slightly changed....
/*
EXTENDED FLYCAM
Desi Quintans (CowfaceGames.com), 17 August 2012.
Based on FlyThrough.js by Slin (http://wiki.unity3d.com/index.php/FlyThrough), 17 May 2011.
LICENSE
Free as in speech, and free as in beer.
FEATURES
WASD/Arrows: Movement
Q: Dropp
E: Climb
Shift: Move faster
Control: Move slower
End: Toggle cursor locking to screen (you can also press Ctrl+P to toggle play mode on and off).
*/
public float cameraSensitivity = 90;
public float climbSpeed = 4;
public float normalMoveSpeed = 10;
public float slowMoveFactor = 0.25f;
public float fastMoveFactor = 3;
private float rotationX = 0.0f;
private float rotationY = 0.0f;
private bool isOrtho = false;
private Camera cam;
void Start () {
rotationX = transform.eulerAngles.y;
cam = GetComponent<Camera>();
if (cam != null) {
isOrtho = cam.orthographic;
}
}
void Update ()
{
// Cache deltaTime!
var deltaTime = Time.deltaTime;
rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * deltaTime;
rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * deltaTime;
rotationY = Mathf.Clamp (rotationY, -90, 90);
var tempRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
tempRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
transform.localRotation = Quaternion.Slerp(transform.localRotation, tempRotation, deltaTime * 6.0f);
if (Input.GetKey (KeyCode.LeftShift) || Input.GetKey (KeyCode.RightShift))
{
transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * deltaTime;
transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * deltaTime;
}
else if (Input.GetKey (KeyCode.LeftControl) || Input.GetKey (KeyCode.RightControl))
{
transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * deltaTime;
transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * deltaTime;
}
else
{
if(isOrtho) {
cam.orthographicSize *= (1.0f - Input.GetAxis("Vertical") * deltaTime);
}
else {
transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * deltaTime;
}
transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * deltaTime;
}
if (Input.GetKey (KeyCode.Q)) {transform.position -= transform.up * climbSpeed * deltaTime;}
if (Input.GetKey (KeyCode.E)) {transform.position += transform.up * climbSpeed * deltaTime;}
}
}
}