90 lines
2.9 KiB
C#
90 lines
2.9 KiB
C#
using UnityEngine;
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using System.Collections;
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namespace LuxWater.Demo {
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public class LuxWater_ExtendedFlycam : MonoBehaviour
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{
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// slightly changed....
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/*
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EXTENDED FLYCAM
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Desi Quintans (CowfaceGames.com), 17 August 2012.
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Based on FlyThrough.js by Slin (http://wiki.unity3d.com/index.php/FlyThrough), 17 May 2011.
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LICENSE
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Free as in speech, and free as in beer.
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FEATURES
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WASD/Arrows: Movement
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Q: Dropp
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E: Climb
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Shift: Move faster
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Control: Move slower
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End: Toggle cursor locking to screen (you can also press Ctrl+P to toggle play mode on and off).
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*/
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public float cameraSensitivity = 90;
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public float climbSpeed = 4;
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public float normalMoveSpeed = 10;
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public float slowMoveFactor = 0.25f;
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public float fastMoveFactor = 3;
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private float rotationX = 0.0f;
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private float rotationY = 0.0f;
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private bool isOrtho = false;
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private Camera cam;
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void Start () {
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rotationX = transform.eulerAngles.y;
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cam = GetComponent<Camera>();
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if (cam != null) {
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isOrtho = cam.orthographic;
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}
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}
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void Update ()
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{
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// Cache deltaTime!
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var deltaTime = Time.deltaTime;
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rotationX += Input.GetAxis("Mouse X") * cameraSensitivity * deltaTime;
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rotationY += Input.GetAxis("Mouse Y") * cameraSensitivity * deltaTime;
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rotationY = Mathf.Clamp (rotationY, -90, 90);
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var tempRotation = Quaternion.AngleAxis(rotationX, Vector3.up);
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tempRotation *= Quaternion.AngleAxis(rotationY, Vector3.left);
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transform.localRotation = Quaternion.Slerp(transform.localRotation, tempRotation, deltaTime * 6.0f);
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if (Input.GetKey (KeyCode.LeftShift) || Input.GetKey (KeyCode.RightShift))
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{
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transform.position += transform.forward * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Vertical") * deltaTime;
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transform.position += transform.right * (normalMoveSpeed * fastMoveFactor) * Input.GetAxis("Horizontal") * deltaTime;
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}
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else if (Input.GetKey (KeyCode.LeftControl) || Input.GetKey (KeyCode.RightControl))
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{
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transform.position += transform.forward * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Vertical") * deltaTime;
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transform.position += transform.right * (normalMoveSpeed * slowMoveFactor) * Input.GetAxis("Horizontal") * deltaTime;
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}
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else
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{
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if(isOrtho) {
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cam.orthographicSize *= (1.0f - Input.GetAxis("Vertical") * deltaTime);
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}
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else {
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transform.position += transform.forward * normalMoveSpeed * Input.GetAxis("Vertical") * deltaTime;
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}
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transform.position += transform.right * normalMoveSpeed * Input.GetAxis("Horizontal") * deltaTime;
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}
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if (Input.GetKey (KeyCode.Q)) {transform.position -= transform.up * climbSpeed * deltaTime;}
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if (Input.GetKey (KeyCode.E)) {transform.position += transform.up * climbSpeed * deltaTime;}
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}
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}
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} |