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Fishing2/Assets/Levels/Map/Shader/CrestOldRF4_Inputs_Foam_Add From Texture OldRF4.shader
2025-05-10 12:49:47 +08:00

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Shader "CrestOldRF4/Inputs/Foam/Add From Texture OldRF4" {
Properties {
_MainTex ("Texture", 2D) = "white" {}
_Strength ("Strength", Float) = 1
}
//DummyShaderTextExporter
SubShader{
Tags { "RenderType"="Opaque" }
LOD 200
CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0
sampler2D _MainTex;
struct Input
{
float2 uv_MainTex;
};
void surf(Input IN, inout SurfaceOutputStandard o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
o.Albedo = c.rgb;
o.Alpha = c.a;
}
ENDCG
}
}