67 lines
1.5 KiB
C#
67 lines
1.5 KiB
C#
// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using System.Collections.Generic;
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using FairyGUI;
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using Fantasy;
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using UnityEngine;
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using NBC;
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using NBF.Fishing2;
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using UIPanel = NBC.UIPanel;
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namespace NBF
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{
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public partial class BagSlotPanel : UIPanel
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{
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private List<ItemInfo> _items = new List<ItemInfo>();
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protected override void OnInit()
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{
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// List.SetVirtual();
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}
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protected override void OnShow()
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{
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SetList();
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}
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private void SetList()
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{
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var role = App.Main.GetComponent<Role>();
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var roleBag = role.GetComponent<RoleBag>();
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_items.Clear();
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foreach (var roleBagItem in roleBag.Items)
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{
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if (CanShow(roleBagItem))
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{
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_items.Add(roleBagItem);
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}
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}
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List.RemoveChildrenToPool();
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List.itemRenderer = OnRenderItem;
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List.numItems = _items.Count;
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}
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void OnRenderItem(int index, GObject obj)
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{
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var itemData = _items[index];
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if (obj is BagItem bagItem)
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{
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bagItem.SetData(itemData);
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}
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}
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private bool CanShow(ItemInfo itemInfo)
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{
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if (itemInfo.ItemType == ItemType.Rod)
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{
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return true;
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}
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return false;
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}
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}
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} |