Files
Fishing2/Assets/Scripts/UI/Bag/BagItem.cs
2025-11-17 00:06:20 +08:00

34 lines
913 B
C#

// 本脚本只在不存在时会生成一次。组件逻辑写在当前脚本内。已存在不会再次生成覆盖
using UnityEngine;
using FairyGUI;
using Fantasy;
using NBC;
using NBF.Utils;
namespace NBF
{
public partial class BagItem : GButton
{
public ItemInfo ItemInfo;
private void OnInited()
{
draggable = true;
onDragStart.Add(context =>
{
context.PreventDefault();
DragDropManager.inst.StartDrag(this, this.icon, this.icon, (int)context.data);
});
}
public virtual void SetData(ItemInfo itemInfo)
{
ItemInfo = itemInfo;
title = itemInfo.ConfigId.GetName();
this.SetIcon(itemInfo.ConfigId);
Quality.SetQuality(ItemInfo.Config.Quality);
this.SetTitleQuality(ItemInfo.Config.Quality);
}
}
}