13 lines
343 B
C#
13 lines
343 B
C#
using Fantasy.Event;
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namespace NBF.Handle
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{
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public class OnPlayerStateChangeEvent : EventSystem<PlayerItemChangeEvent>
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{
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protected override void Handler(PlayerItemChangeEvent self)
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{
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var view = self.Player.GetOrAddComponent<PlayerView>();
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view.ChangeItem(self).Coroutine();
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}
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}
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} |