Files
Fishing2/Assets/ThirdParty/Obi/Samples/Common/SampleResources/Scripts/WorldSpaceGravity.cs
2025-05-10 12:49:47 +08:00

22 lines
436 B
C#

using UnityEngine;
using Obi;
[RequireComponent(typeof(ObiSolver))]
public class WorldSpaceGravity : MonoBehaviour
{
ObiSolver solver;
public Vector3 worldGravity = new Vector3(0,-9.81f,0);
void Awake()
{
solver = GetComponent<ObiSolver>();
}
void Update()
{
solver.parameters.gravity = transform.InverseTransformDirection(worldGravity);
solver.PushSolverParameters();
}
}