Files
Fishing2/Assets/Scripts/Generate/Config/TbBobber.cs
2026-02-20 21:03:17 +08:00

58 lines
1.6 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Luban;
using SimpleJSON;
namespace cfg
{
/// <summary>
/// 浮漂
/// </summary>
public partial class TbBobber
{
private readonly System.Collections.Generic.Dictionary<int, Bobber> _dataMap;
private readonly System.Collections.Generic.List<Bobber> _dataList;
public TbBobber(JSONNode _buf)
{
int count = _buf.Count;
_dataMap = new System.Collections.Generic.Dictionary<int, Bobber>(count);
_dataList = new System.Collections.Generic.List<Bobber>(count);
foreach(JSONNode _ele in _buf.Children)
{
Bobber _v;
{ if(!_ele.IsObject) { throw new SerializationException(); } _v = global::cfg.Bobber.DeserializeBobber(_ele); }
_dataList.Add(_v);
_dataMap.Add(_v.Id, _v);
}
}
public System.Collections.Generic.Dictionary<int, Bobber> DataMap => _dataMap;
public System.Collections.Generic.List<Bobber> DataList => _dataList;
public Bobber GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : default;
public Bobber Get(int key) => _dataMap[key];
public Bobber this[int key] => _dataMap[key];
public void ResolveRef(Tables tables)
{
foreach(var _v in _dataList)
{
_v.ResolveRef(tables);
}
}
}
}